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Post by harknail on Feb 20, 2016 21:02:30 GMT -5
waiting for ZemMap (updates as positions change)
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Post by Stravanya on Feb 21, 2016 20:29:09 GMT -5
OOC: sorry, I forgot to add my minor action to my turn. since no-one has gone yet, can I still use it?
Minor Action: 5 temporary hit points till end of encounter (from my armour)
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Post by harknail on Feb 22, 2016 15:23:08 GMT -5
No problem, HP adjusted with +5 temp HP
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 23, 2016 16:23:48 GMT -5
Sorry, I have been changing my job so I have been learning different tasks. Anyway I should have more time to post tonight.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 29, 2016 10:32:10 GMT -5
Dm I'll need you to take Zem's action this round given I have way less time to post do to work. Sorry group for the delay.
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Post by Stravanya on Mar 28, 2016 10:23:51 GMT -5
What's going on with the lack of posts?
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 28, 2016 18:23:47 GMT -5
Our dm is swamped with work as am I. I changed jobs so it's been difficult to post right now 4 me.
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Post by harknail on Mar 28, 2016 18:37:22 GMT -5
True, between work and medical issues I haven't had much time for games. I haven't forgotten you, just haven't had the hour or so to do the next turn.
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Post by harknail on Apr 17, 2016 17:24:10 GMT -5
OOC: Sorry for the long delay Zem attempts to hit the bloodied Iron Cobra with a Lance of Faith. The Iron Cobra is speared by the lance of light, but being iron, isn't much affected. Still, the residual glow makes it an easier target for Stravania (+2 to hit). Attack: cVIcg9_3p_1-20+7=20 vs Reflex = hit Damage: p_1-8+5=6 Bennagar moves up and attempts to use Weapon Masters Strike against the closest Iron Cobra (#2). He connects with the Iron Cobra and prepares to attack it if it tries to shift away. Attack: p_1-20+8=23 = hit Damage: p_1-8+4=11 1-20�1-8�1-20�1-8
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Post by harknail on Apr 17, 2016 18:22:58 GMT -5
The Iron Cobra's attack back.
#1 is dazed, so it attempts to bite Stravanya (who is adjacent to it). Stravanya sidesteps the lunge and is missed. Attack: hImdRT29p_1-20+11=17 AC = miss
#2 moves up to attack Bennegar, who has moved the furthest into the lair. The Iron Cobra's fangs sink into the crystalline hero's body (cause 12 damage). And even though Bennegar isn't organic, still the injected poison starts eating away at his crystals (ongoing 5 damage, save ends). Attack: p_1-20+11=25 AC = hit
#3 is both dazed, and partially dangling down a pit. It pulls itself completely out of the pit and resumes it's normal head up posture. In other words, it spends it's only action to stand from being prone
#4 watches the battle from the side. It attempts to use the poison injected into Bennegar to poison his mind. It comes close, but isn't quite able to affect Bennegar. Attack: p_1-20+9=14 Will = miss
Player turn. tag all.1-20�1-20�1-20
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Post by harknail on Apr 17, 2016 20:23:29 GMT -5
Harknail moves up to the Iron Cobra by the edge of the pit and attempts a Valorous Smite. When his blow fails to connect, Harknail issues a Call of Challenge to all of the Iron Cobras. If they attack anyone without attacking him, they will be punished (5 points radiant damage). Attack: 5jXeO5twp_1-20+8=14 = miss1-20
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Post by at on Apr 18, 2016 6:13:37 GMT -5
Pushing the snakes into the pit might aid the group, but his allies were too closely packed for Barbatos to easily squeeze a thunderwave between them.
Still he could make it easier for his allies to do the same, summoning his magic he creates a sheet of ice beneath the closest snakes and around the pit itself and giving the injured Bennegar a chance to withdraw.
Enlarged Icy terrain, blast 2 centred on I8 Ru5|pTizp_1-20+9 vs ref #3 p_1-20+9 vs ref #2 p_1-6+4 cold damage, targets hit also fall prone The icy area is difficult terrain.1-20�1-20�1-6
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Post by Stravanya on Apr 21, 2016 0:28:41 GMT -5
Standard Action: Angelic Alacrity on #1
Shift to F4
Attack Rolls: 7+13= 20 2+13= 15 If I miss then my Lucky Charm daily power: 4+20= 24
Damage Rolls: 9+1+5=
15 Total Damage
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Post by harknail on Apr 24, 2016 23:44:11 GMT -5
Pushing the snakes into the pit might aid the group, but his allies were too closely packed for Barbatos to easily squeeze a thunderwave between them. Still he could make it easier for his allies to do the same, summoning his magic he creates a sheet of ice beneath the closest snakes and around the pit itself and giving the injured Bennegar a chance to withdraw. Both constructs feel the effect of the cold as their coils slip and their heads fall to the ground. OOC: Both hit and are now as prone as a snake can be. The one near Benegar (#2) is now bloodied.
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Post by harknail on Apr 24, 2016 23:52:45 GMT -5
Standard Action: Angelic Alacrity on #1 Shift to F4 Attack Rolls: 7+13= 20 2+13= 15 If I miss then my Lucky Charm daily power: 4+20= 24 Damage Rolls: 9+1+5= 15 Total Damage OOC: Lucky charm wasn't needed. Stravanya just barely hit without it, but she did hit.Stravanya danced between and around the iron cobras, finishing with a mighty blow that separated the head from the body. The iron cobra's (#1) body drops to the ground inert as the head goes bouncing into the pit.
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Post by at on Apr 25, 2016 3:42:55 GMT -5
OOC: Both hit and are now as prone as a snake can be. Harknail needs to give that one clinging onto the side of the pit a swift kick
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 25, 2016 14:10:58 GMT -5
( I'm looking to see if I have a slide or push ability and I don't think I have one.)
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 27, 2016 21:50:34 GMT -5
Zem moves to I 5.
Resurgent Sun on number 3
dUjHOsC|p_1-20+10 = 17 vs Ac.
if its already prone im not sure what bounes i get in this ed of d&d.
damage p_1-8+p_1-8+6= 18 damage
me or alli gets to use a healing surge im not sure who needs it most but should go to them.1-20�1-8�1-8
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Post by harknail on May 9, 2016 23:14:35 GMT -5
OOC: A prone opponent grants combat advantage (+2 to hit) to those next to it, but gets +2 defense vs. those using ranged attacks from further than 5' away. Bennegar is in the worst shape, Stravanya is the only other character wounded. Neither of them were bloodied.
Zem approches and attempts to strike at the snake that avoided the pit. He almost connects, but the snake just manages to twist it's body to avoid the blow. Still, the holy energy heals Benegar completely (though he is still poisoned).
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Post by (George) 3.5./ ZEM ( 4.0) on May 10, 2016 0:20:39 GMT -5
(Then my attack would be 19 not 17 For im right next to it swinging right? I had not added in at +2. I was using a Melee attack on it.)
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