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Post by harknail on May 10, 2016 0:27:09 GMT -5
Yes, you had an effective 19. I added it in when comparing to the Iron Cobra's defense of 20. Which is why you just barely missed.
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Post by (George) 3.5./ ZEM ( 4.0) on May 10, 2016 18:45:01 GMT -5
( Ok just wanted to be sure np.)
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Post by harknail on May 22, 2016 21:21:12 GMT -5
Bennegar continued to attack the Iron Cobra in front of him (#2) with a Weapon Master's Strike. Unfortunately he missed. Attack: zddKz2fKp_1-20+8=17 Miss
Save vs. Poison: p_1-201-20�1-20
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Post by harknail on May 22, 2016 22:15:45 GMT -5
Iron Cobra #2 stabilizes itself then tries to bite Bennegar again. It's manages to inject still more venom (6 hp damage). But Harknail's Call of Challenge inflicts 5 damage on the Iron Cobra. Attack: cPNQLUCep_1-20+11=23 AC
Iron Cobra #3 stabilizes itself at the brink of the pit and then tries to bite Harknail. It injects it's venom into Harknail's systems (10 HP & 5 ongoing poison save ends). Attack: p_1-20+11=28 AC
Iron Cobra #4 moves up and attacks Stravania. But Stravania easily avoids the strike. Still Harknail's Call of Challenge inflicts 5 damage on the Iron Cobra. Attack: p_1-20+11=13 AC
Tag all1-20�1-20�1-20
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Post by Stravanya on May 22, 2016 23:55:41 GMT -5
Minor Action: Oath of Enmity on #4
Move Action: Shift to E5
Standard Action: Overwhelming Strike on #4 Shift to D6 Attack Rolls: 13+11= 24 16+11= 27 Damage Rolls: 5+9+6=
20 Total Damage
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Post by at on May 23, 2016 3:36:41 GMT -5
Seeing a clear path through his allies Barbatos moves to flank the constructs and push them into the pit.
Orb of nimble thoughts to shift to K6 (avoiding AoOs) Thunderwave! H|R7JOCzp_1-20+9 vs fort (#2) p_1-20+9 vs fort (#3) p_1-6+6 thunder damage and pushed into the pit (up to 2 squares) Moonstride at the ready to escape...1-20�1-20�1-6
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Post by harknail on May 23, 2016 23:03:07 GMT -5
Minor Action: Oath of Enmity on #4 Move Action: Shift to E5 Standard Action: Overwhelming Strike on #4 Shift to D6 Attack Rolls: 13+11= 24 16+11= 27 Damage Rolls: 5+9+6= 20 Total Damage Stravanya dances around the Iron Cobra, leading it around, a striking a solid strike on it. Stravanya can't shift to E5 because that's where #4 is. so E5 is already occupied. Please post a different set of shifts, but I have already recorded the damage
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Post by harknail on May 23, 2016 23:20:38 GMT -5
Seeing a clear path through his allies Barbatos moves to flank the constructs and push them into the pit. The Thunderwave catches both of them damaging their structure as it sends them towards the pit (#3 also bloodied). Although only constructs, they still struggle to avoid falling into the pit. #2 save: GGTSlTLJp_1-20#3 save: p_1-20#2 manages to stop its slide before it goes over the edge, but #3 was already at the edge and didn't have time to act so down it went. After a moment's delay, a thump could be heard as it hit the bottom of the 40 foot deep pit. Falling damage: p_1-10p_1-10p_1-10p_1-10=17 1-20�1-20�1-10�1-10�1-10�1-10
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Post by harknail on May 23, 2016 23:37:12 GMT -5
Harknail likes the idea of sending the snakes into the pit, so he tries kicking the one that didn't go in. Bull rush: BH2s|53gp_1-20+3 =20 versus Fort For a moment it looked like the iron cobra was going to hang on by sinking its fangs into the stone, but too much of it had already gone over and its fangs slipped and the snake went down to join its companion. Falling damage: p_1-10 p_1-10 p_1-10 p_1-10=29 This time there was a crash when the construct at the bottom, in multiple pieces.
Tag Zem1-20�1-10�1-10�1-10�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on May 23, 2016 23:53:17 GMT -5
Well played guys we cut down thier numbers. Here is my idea Stravanya draw them to us, hark And Barbados do the exact same thing to that one if you can. I'll move out of the way and Benny hang on I'll try to help get the poison out.
Need to look up between
Lance of faith or sacred flame gives a saving roll. Yet that's the one I use at the remaining one. Save goes to Benny.
Not sure about my move action so opening up to group where best to put myself is the ice still there?
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Post by at on May 24, 2016 3:53:57 GMT -5
Not sure about my move action so opening up to group where best to put myself is the ice still there? The ice ended with Barbatos' action. We can probably just dogpile the last one without needing to push it into the pit though - flanking bonuses and debuffs
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Post by harknail on May 27, 2016 0:38:24 GMT -5
Roll to hit for Zem:GMlfgypPp_1-20 +7 =11
Zem launches Sacred Flame at the remaining Iron Cobra, but the cobra manages to avoid Zem's flame.
Still waiting for Stravanya's shifting before running the monsters turn.1-20
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Post by Stravanya on May 27, 2016 16:59:06 GMT -5
Shift to F5, then swap places with #4
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Post by harknail on May 27, 2016 17:09:35 GMT -5
Map updated. I'll run the monster turn when I get a chance (probably tomorrow).
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Post by harknail on May 28, 2016 20:36:17 GMT -5
Bennegar moved to the edge of the pit and looked down. He could see that one of the Iron Cobras was in pieces, but that the other was still moving. Bennegar used this opportunity to use his Erupting Flare, an attack he can't use often for fear of damaging his teammates. Unfortunately the construct was too tough to be affected by the flare. At least the poison runs its course in Bennegar, causing one last round of damage before being neutralized by his crystalline body. Attack:qUtLqx2vp_1-20+7 =16 Fort (Miss)1-20
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Post by harknail on May 28, 2016 21:53:53 GMT -5
The Iron Cobra in the pit (#3) recovers from the fall and begins making its way back up to the surface, slithering over hand holds as it makes its way upward. But it is slow going, and the construct only makes it halfway up the pit. Athletics (Climbing):sQTNtM76p_1-20 +6 =22
The other Iron Cobra (#4) had a wealth of targets to choose from. Using criteria known only to itself, it slithered away from Stravanya (shift 3) and over to Harknail and Zem (to I4). Once there it bit Zem and injected him with its poison (12 damage + 5 ongoing poison, save ends). Attack:p_1-20 +11 = 28 AC (hit)
Tag all1-20�1-20
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Post by harknail on May 28, 2016 23:10:57 GMT -5
Harknail issues a Divine Challenge on the Iron Cobra attacking Zem (#4) to discourage it from continuing its attack on others. He then attempts to hit the sneak construct with a Holy Strike. His blow connects, and sparks fly as steel strikes steel, the sparks growing into a Nimbus of holy light around the cobra. Attack:DgnL7NW5p_1-20 +9 =21 AC Damage:p_1-8 +6 =11
The poison also runs its course in Harknail. It apparently doesn't last long in things that are not truly alive.
Harknail uses Divine Mettle in an attempt to cure Zem of the cobra's poison.p_1-20 +2 =4 But the attempt was not successful.1-20�1-8�1-20
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Post by at on May 29, 2016 8:32:18 GMT -5
Holding his ground, Barbatos attempts to use his magic to distract the remaining standing construct.
Illusory Ambush (vs I4) yk15postp_1-20+9 = 14 vs Will p_1-6+6 = 9 psychic damage and target takes -2 to attack rolls1-20�1-6
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Post by harknail on May 29, 2016 13:41:24 GMT -5
Holding his ground, Barbatos attempts to use his magic to distract the remaining standing construct. The mechanical mind of the Iron Cobra construct is too strong, or perhaps simply too inflexible, to be influenced by Barbatos's illusion. But Barbatos senses another possible avenue of attack that might get through the mind of these constructs. OOC: just a miss, the rest is just flavor
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Post by Stravanya on May 29, 2016 17:47:42 GMT -5
Move Action: to I3
Standard Action: Deadly Stride on #4 Attack Rolls: 18+11+2= 31 2+11+2= 15 Damage Rolls: 10+9+5=
24 Total Damage
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