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Post by at on Mar 3, 2017 12:31:27 GMT -5
So to confirm, Vadania's wooden long sword is BAB+4 to hit (+2 weapon, her SF bonus, Rorson SF bonus) and weapon+2+2d6 damage (+2 weapon, her SF bonus, Rorson SF bonus)? [SF = Silver Flame]
[tag Brennan & Tink] (Rorson's light grants +1 with ranged, not with melee)
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Post by harknail on Mar 4, 2017 14:47:42 GMT -5
Interesting, so her sword gets only it magical bonus and Vadania's silver flame bonus, but her bow gets both silver flame bonuses to attack and damage? (bow +2 to hit, +2d6 fire damage)
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Post by Jasmine on Mar 4, 2017 19:36:24 GMT -5
This marching order is acceptable.
Tink will be in the middle to get more people in her magic circle, unless she needs to scout ahead.
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Post by at on Mar 5, 2017 10:08:31 GMT -5
The group move unopposed through the building and the initial entrance to the old sewers - long disused and blocked off, filled to knee-height with what Brennen hopes is mostly mud and rainwater that have seeped down over the years.
As they move deeper Vadanias keen eyes pick up a discolouration on the wall, the edges of what might perhaps be a concealed passage.
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Post by harknail on Mar 5, 2017 20:38:24 GMT -5
Vadania calls out, "Wait!I think I might've found a secret door." Vadania will look at the area more closely, to see if she can find any means of opening this concealed entryway.
OOC: I hope Brennan has Prestidigitation, otherwise cleaning this mud off is going to be quite the chore!
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Post by Jasmine on Mar 6, 2017 2:30:01 GMT -5
Tink will detect magic. She'll also try phasing through it.
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Post by at on Mar 6, 2017 4:31:19 GMT -5
The door does not seem to be magical but there is the faint aura of recent magic in the area. Passing through to the other side Tink can see some kind of mechanism holding it in place and a corridor that leads directly away from the sewer. Piled at the side of the corridor are the remains of a guard patrol from above, seemingly recently killed.
(search checks for Vadania/Tink as appropriate)
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Post by harknail on Mar 6, 2017 17:31:22 GMT -5
Vadania is nowhere near as good at detailed searches as she is spoting something out of the ordinary. Search: 018Wipp|p_1-20+3=161-20
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Post by Jasmine on Mar 7, 2017 2:58:29 GMT -5
Tink Search: PPNKwJ3|p_1-20+1 Heal to see how they died: p_1-20 Spellcraft to identify magic auras: p_1-20+111-20�1-20�1-20
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Post by at on Mar 7, 2017 4:09:47 GMT -5
Enchantment and illusion, both fairly weak and faded. The wounds seem to have been made by weapons and the guards are missing their own.
Tink finds that the secret door mechanism has two connecting cords, one leading towards the door and the other away. With her help Vadania determines which of the stones on the outer side controls the door lock.
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Post by harknail on Mar 8, 2017 2:19:19 GMT -5
With Tink's help, Vadania will open the concealed door. Then move though the passage, glad to be out of the deep mud.
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Post by at on Mar 8, 2017 6:50:37 GMT -5
(listen and spot checks all around)
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Post by harknail on Mar 8, 2017 16:37:55 GMT -5
Vadania listen: NILmudxnp_1-20+14 = 15 Vadania spot: p_1-20+14 = 19 Ylva listen: p_1-20+2 = 21 Ylva spot: role the 20+3 =23
Vadania rolled horribly while Ylva rolled fantastic, still Vadania's spot check isn't that much worse than Ylva's1-20�1-20�1-20
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Post by at on Mar 9, 2017 3:46:20 GMT -5
There is light ahead and for a moment Vadania thinks she sees something move, though perhaps only the flickering of flames. Ylva seems on edge though.
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Post by harknail on Mar 9, 2017 23:53:47 GMT -5
Vadania points out the light and quietly warns, "Remember, we will be very visible to anyone ahead." She suggests that they advance cautiously (and the appropriate marching order for the width of the corridor).
OOC: a shard of sunlight down here I expect makes is very visible from a distance. On the other hand it lights up the corridor for quite a distance ahead, and Vadania can see clearly even further into the dimly lit section.
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Post by at on Mar 10, 2017 10:27:40 GMT -5
The party advance to fight an odd sight awaiting them, a barricade of constructed from debris of all kinds. It will slow but not block movement as the party files through in a single line - perhaps it had once been a solid barricade that others had broken down.
Whatever the case, while there is no movement here the experienced adventurers feel uneasy about the situation.
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Post by harknail on Mar 10, 2017 11:14:36 GMT -5
Even though it feels like they're walking into an ambush, Vadania will continue. But she will be tense, frantically listening for sounds and searching for movement up ahead or concealed doors were someone could emerge behind them. She is not liking this one bit.
OOC: But the player is fine with it, just trying to role-play her paranoia being triggered...
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Post by Jasmine on Mar 10, 2017 15:19:00 GMT -5
Tink motions for the others to wait while she scouts ahead. She'll turn off her light, concentrate on detect evil, and fly forward on her own to see what challenges may await.
Hide: 4bYhSBBKp_1-20+24=38 Move Silently: N/A1-20
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Post by at on Mar 10, 2017 20:03:06 GMT -5
Tink flickers out and flies beyond the barrier deeper into the tunnels. There is a taint of evil everywhere and beyond the barrier a door and a bell connected to a cord, almost certainly the one she had seen earlier.
She begins to search the room beyond as the group make their way through the barriers but Ylva is still uneasy and as she paws at part of it the barrier moves and suddenly figures leap from under the debris. Humans, though there is something decidedly wrong about them.
(roll init)
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Post by Jasmine on Mar 10, 2017 23:46:20 GMT -5
Brennen: bqsVHu0zp_1-20-3 Tink: p_1-20+71-20�1-20
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