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Post by harknail on May 5, 2017 10:52:19 GMT -5
Vadania leads Ylva back to the rest the group while saying, "There are 2 more doors out of that room, both closed, and what appears to be a pile of guard disguises." She asks Tink, "So which door do we open first?"
Vadania is keeping Ylva right next to her so as to maintain the spell sharing of the Bull's Strength spell.
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Post by Jasmine on May 8, 2017 18:33:43 GMT -5
"Let's find out," says Tink. She'll peek through the doors.
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Post by at on May 9, 2017 3:30:33 GMT -5
The first door is locked, but slipping through Tink peers into what seems to be an empty, twisting corridor.
Back in the store room the others think they can hear something new, though distant and indistinct... (listen checks)
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Post by Jasmine on May 9, 2017 3:38:55 GMT -5
Brennen Listen (with Tink over there): |10AG1LJp_1-20+21-20
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Post by harknail on May 9, 2017 11:11:34 GMT -5
Vadania listen: xeug2JQTp_1-20+14 = 19 Ylva listen: p_1-20+2 =22
Is it paranoia if everything really is out to get you?1-20�1-20
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Post by at on May 9, 2017 11:51:36 GMT -5
Vadania hears the distant sound of steel on stone, likely the echoing sound of reinforcements rushing in from one of the far entrances.
Ylva hears it too, though also seems to have picked up on something else as she sniffs at the ground.
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Post by harknail on May 9, 2017 12:01:50 GMT -5
Vadania says, "It sounds like we're about to have a lot of company!"
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Post by Jasmine on May 9, 2017 15:24:48 GMT -5
"We'd better find more favorable terrain then!" says Brennen, looking around for a choke point that could give an advantage against what will probably be more enemies.
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Post by at on May 11, 2017 8:31:34 GMT -5
The entryway would provide a choke point, but also an opportunity for those here to block the party out of the underground complex entirely.
The corridor behind the locked door is also clear, for now. The party has little time to choose however given that the new arrives are close enough to hear.
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Post by harknail on May 13, 2017 22:55:48 GMT -5
Do we know which entrance they are approaching? is it the corridor behind the locked door that Tink just checked? Is this room at the end of the corridor (corridor goes straightaway from room), or is the room in the middle of the corridor (corridor goes left and right, forward is blocked)?
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Post by at on May 14, 2017 3:34:58 GMT -5
Do we know which entrance they are approaching? is it the corridor behind the locked door that Tink just checked? Is this room at the end of the corridor (corridor goes straightaway from room), or is the room in the middle of the corridor (corridor goes left and right, forward is blocked)? The sound comes from the far corridor (a set of large double doors), not the normal-sized doorway one you are standing next to.
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Post by Jasmine on May 15, 2017 1:26:09 GMT -5
This is tough to visualize, I wish there were a map. :/
I'm thinking we go through the locked door.
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Post by at on May 15, 2017 2:59:30 GMT -5
This is tough to visualize, I wish there were a map. :/ I'll see if I can sort one out later today or tuesday, work allowing - could also be useful for the combat if you stick it out here.
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Post by at on May 16, 2017 16:43:09 GMT -5
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(party is located here *) The larger of the two rooms is empty save for the trap door, while the second room contains the clothes and other equipment. The warehouse seems to have originally been a different structure that was repurposed - the floor is all wood, and looking at the walls Brennen believes this was once a much taller room that has been divided with the door they stand next to a newer addition to go with the new floor.
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Post by harknail on May 23, 2017 21:33:48 GMT -5
Vadania thinks they should move to the opening between rooms, or to the door the sounds are coming from. The idea is to protect the ranged spell casters from being forced into melee. But she'll follow Tink's lead.
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Post by at on May 26, 2017 3:56:05 GMT -5
Choosing the door, Moriana and Rorsan put their shoulders into it to burst the lock and the party backs into the corridor beyond as the first of their would-be attackers appear in the far room. They seem human, unremarkable swords, axes, and crossbows, but the footsteps of something larger can be heard beyond them.
The corridor in which the party stands is wide enough for two to fight side by side, though which two ?
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Post by harknail on May 26, 2017 10:39:57 GMT -5
I think Rorsan and Ylva are our only two real melee fighters, so they should go in front. Vadania needs to be right behind Ylva to keep the Bull's Strength active. While Vadania can fight in melee, she's not particularly good at hitting in melee and is much better at range with spell and sword.
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Post by at on May 30, 2017 11:13:48 GMT -5
The new forces mostly hold back in cover, though a small group makes for the door that the party first entered through. They all seem human and none seem intent on engaging the party directly at this time.
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Post by at on Jun 8, 2017 3:53:41 GMT -5
The armed men settle into their positions blocking the entrance and waiting for something, perhaps a flanking force.
It soon becomes apparent though that they are waiting for something more dangerous than men as a large lumbering vaguely humanoid lump of animated clay waddles into the room behind them - a golem.
(note - behind the other men, across the room from the party. Not behind the party)
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Post by harknail on Jun 8, 2017 10:55:11 GMT -5
Vadaniaa says, "That doesn't look good. What now Tink?"
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