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Post by at on Apr 1, 2017 5:02:04 GMT -5
Hit.
There isn't enough space for anyone else to squeeze up and stab without spears or other longer weapons but Brennen and the others can still see enough to shoot through.
Tink herself things bunching up would be a good idea is possession is a possibility - her shield only covers a small radius.
[Tag Tink/Brennen]
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Post by Jasmine on Apr 10, 2017 19:43:43 GMT -5
Tink is going to ready an action to aid someone on defense against the enemy's next attack if possible. Brennen is going to fire a blast.
ylb_KshKp_1-20+6 to hit for p_1-6p_1-6p_1-6p_1-6(+2) damage1-20�1-6�1-6�1-6�1-6
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Post by at on Apr 11, 2017 3:15:31 GMT -5
The blast drops the last attacker as he tries to secure the grate from the far side. It's clear that the obstruction won't delay the party for long but he seemed intent on it none the less - a few more moments for whatever is down here to muster a real defence.
(combat over)
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Post by harknail on Apr 11, 2017 10:57:36 GMT -5
Vadania will look at the portcullis and try to figure out how to open it from the side. She comments, "I think we want to get through this as quickly as we can."
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Post by at on Apr 11, 2017 13:36:01 GMT -5
There doesn't appear to be a mechanism for raising it on this side, but brute force or destructive magic should destroy it relatively speedily.
The entire thing must weight a couple of hundred pounds and two people can stand side by side next to it - enough to lift if it is not locked in place, for others to crawl under.
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Post by harknail on Apr 11, 2017 13:38:46 GMT -5
Does a flame blade have any effect on it? I.E. can I cut it apart quickly that way?
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Post by at on Apr 11, 2017 16:33:16 GMT -5
Does a flame blade have any effect on it? I.E. can I cut it apart quickly that way? It is an iron grate - flame blade will heat and soften it but isn't hot enough to cut through it lightsabre-style.
(it is hardness 10 and like all objects takes half damage from energy attacks. 15 hitpoints of damage to duck through one at a time, 20+ to put a large hole that you can walk through)
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Post by harknail on Apr 22, 2017 17:07:33 GMT -5
Vadania will dismiss her flame blade, and cast Bull's Strength on herself (sharing it with Ylva). Hopefully that will be enough for Vadania and Rorsan to lift the gate enough for everyone else (including Ylva) to crawl under the gate. Once Ylva is on the other side, Vadania will have Ylva hold the gate up while Vadania and Rorsan crawl under the gate.
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Post by at on Apr 23, 2017 3:28:09 GMT -5
As Vadania and Rorsan lift Moriana and Brennen crawl to the other side to lend their own strength, raising the gate high enough for Ylva to squeeze under. Moriana suggests using shields from the fallen to jam the gate partially open as the group quickly reassemble on the other side.
The tunnels here are not sewer tunnels and do not match the original construction, though they do seem quite old. Examining the last of the fallen warriors Tink notes ritual scarification and tattoos, possibly a willing possession rather than one by force but the scars and tattoos seem to be years old.
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Post by harknail on Apr 23, 2017 22:12:59 GMT -5
Noticing that Brennen was hurt, Vadania pulls out a wand of lessor vigor and uses it on him so that he'll heal as we travel.
OOC: What is the layout on this side of the grate? More specifically, how many options are there on which way to go? If only 1, then we'd be going that way.
OOC2: I'm assuming that Vadania retrieved her dropped wooden sword after the fight was over and before opening the grate.
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Post by at on Apr 24, 2017 4:45:40 GMT -5
There is only one direction to travel immediately behind the grate, but after short distance the passageway opens up into what appears to be an old store-room.
There are three exits from this room, one relatively narrow door - closed, one wider open exit that leads to another store room, and a wooden trapdoor with chains and ropes hung overhead. Nothing is currently stored here but there are unlit lanterns on the walls.
(Brennen healed for 1 charge to full hp. Vadania does have her sword)
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Post by harknail on Apr 26, 2017 0:17:08 GMT -5
Vadania says, "Tink, do you want to check out what's on the other side of the closed door and the trapdoor while I check out the other storeroom?"
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Post by at on Apr 26, 2017 3:28:17 GMT -5
Hearing Vadanias suggestion Tink pauses - certain that at least some of the warriors were possessed but unable to see if the creatures possessing them had moved on, or if they were still lurking in an incorporeal and invisible form nearby.
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Post by harknail on Apr 27, 2017 23:21:52 GMT -5
Tag Tink?
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Post by Jasmine on May 1, 2017 4:20:02 GMT -5
Let's scan with detect evil first and then try that.
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Post by at on May 1, 2017 7:07:27 GMT -5
Three auras, though Tink has trouble pinning down the exact position, and a more distant aura that seems to be rising up from below.
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Post by Jasmine on May 1, 2017 16:56:24 GMT -5
She'll relay this result and continue concentrating to gain more information.
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Post by at on May 1, 2017 17:49:34 GMT -5
Moderate auras, moving around making it difficult for Tink to track but she suspects some lower echelon demon or devil.
The aura coming from below seems to be the lingering aura of a different kind, not a living being. Or at least Tink hopes not as it would have to be incredibly powerful to radiate in this way.
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Post by harknail on May 4, 2017 23:31:46 GMT -5
Hearing that there was evil moving around, Vadania stops in the doorway and comments, "Okay, no separating, got it." She looks into the next room from the doorway, Ylva at her side, to see if she can see anything interesting in the next room. Spot: mtq_lnRMp_1-20+14 =25
From the doorway Vadania asks, "The evils are moving around, but can you tell what room they are in?"1-20
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Post by at on May 5, 2017 2:59:30 GMT -5
Just the general direction, and only while they stay within 60". Tink can sense that they are backing off trying to mask their presence and perhaps true numbers.
The second warehouse area is largely empty save for piles of clothes and a few weapons, amongst which Vadania can make out guard uniforms. Disguises for any heading to the surface perhaps. Two doors lead out of the second room, both closed.
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