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Post by (George) 3.5./ ZEM ( 4.0) on Dec 27, 2017 13:15:05 GMT -5
1LpQHzUZp_1-20+7
With advantage given the flanking
p_1-20+7 = hit
p_1-8+4 force. = 6 damage.1-20�1-20�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 27, 2017 17:09:02 GMT -5
We are at top of round 2
Wind it is your turn.
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Post by messiahmoose on Dec 27, 2017 22:29:10 GMT -5
(Will post tomorrow morning. Travelling,)
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 27, 2017 22:35:56 GMT -5
(Have a safe and eventful trip.)
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Post by messiahmoose on Dec 27, 2017 23:00:48 GMT -5
Well let’s see if I can get this done. I will drop wild shape (bonus action).
With my action, I will cast Call Lightning. My intention is to hit I1, to get the three guards if I can, please use your judgment to see if I can get 3 or 2 or 1.
DC 15 dex save for half lightning damage.
Xa4g0|b3p_1-10p_1-10p_1-10=14.
Pass Without a Trace drops. 1-10�1-10�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 27, 2017 23:50:15 GMT -5
A1
| A2
| A3
| A4 | A5
| A6 | A7
| A8
| A9 | A10
| A11 | A12 | A13 | A14 | A15 | A16 | B1
| B2
Small | B3
Small | B4
| B5 | B6 | B7
| B8
| B9 | B10 | B11 | B12 | B13 | B14 | B15 | B16 | C1
| C2
Small | C3
Small | C4 | C5 | C6 | C7
| C8
| C9 | C10 | C11 | C12 | C13 | C14 | C15 | C16 | D1
| D2
Small | D3
Small | D4 | D5 | D6 | D7
| D8
| D9 | D10 | D11 | D12 | D13 | D14 | D15 | D16 | E1
| E2
Small | E3
Small | E4 | E5 | E6 | E7 | E8 | E9 | E10 | E11 | E12 | E13 | D14 | D15 | E16 |
F1 | F2
Small | F3
Small | F4 | F5 | F6 | F7
| F8
| F9 | F10 | F11 | F12 | F13 | F14 | F15 | F16 |
G1
| small
G2 | small
G3 | G4. | G5. | G6. | G7 | G8 | G9 | G10 | G11 | G12 | G13 | G14 | G15 | G16 | H1
| Small
H2
| Small
H3 | H4
| H5 | H6 | H7 | H8 | H9 | H10 | H11 | H12 | H13 | H14 | H15
| H 16 | I1 | I2 O.S.W DRIVER#6 WS 20 dmg
| I3
WS | I4 Gaurd #1 | I5 | I6 | I7
| I 8 | I 9 | I 10 | I 11 | I 12 | I 13 | I 14 | I 15 | I16 |
J1
| J2 (center point)
WIND
WS | J3
14dmg
GAURD #7
WS | J4 | J5 | J6 | J7 | J8 | J9 | J10 | J11 | J12 | J13 | J14 | J15 | J16 | K1
| K2
WS
| K3
WS No dex 14dmg. | k4 S.G
Gaurd#4 | K5 | K6 | K7 S.G Gaurd#5 | K8 | K9 | K10 | K11 VARIS |
K12 | K13 | K14 | K15 | K16 | L1
| Gaurd#8 (BLOODIED) 36dmg L2 Callo
| L3
| L4
| L5 | L6 OMAR casts spirt Guardians
dead body#3 | L7 | L8 | L9 | L10 |
L11 |
L12 |
L13 |
L14 |
L15 | L16 | M1
| M2 | M3 | M4 | M5 | M6 | M7 | M8 | M9 | M10 | M11 | M12
| M13 | M14 | M15 | M16
| N1
| N2 | N3 | N4 | N5 | N6
| N7
| N8
| N9
| N10
| N11
S.W
| N12
| N13 | N14 | GAURD2 Dead
| N16 | O1
| O2 | O3 | O4 | O5 | O6 | O7
| O8
| O9
| O10
| O11 | O12 | O13 | O14
| O15 | O16
| P
| P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P10 | P11
| P12 | P13 | P14 | P15 | P16
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 28, 2017 0:10:23 GMT -5
So the most u can hit without you hitting yourself is 2.
I 3 OR I 1 would have tried to hit you.
Each sq is 10ft so really it would hit one, but im ok with it hitting 2 that are near enough normal sq wise. Yet if so where u place it might hit a gnome or halfling who is chainded up meaning they cant dodge the attack.
(No matter where i tried to put it for 3 you would be part of the target for spell. This could include said caster. So im not sure how to advoid the small guys too other then to try to hit one and one in a aoe is not too great. Trying to help advoid u and small guys as a target.)
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Post by messiahmoose on Dec 28, 2017 7:33:53 GMT -5
I will take the damage if it means hitting 3 enemies and avoiding hitting the slaves.
cJi3BVPyp_1-20 on my save so I take 7 damage.
I will also use my reaction right now to cast Absorb Elements so my damage only gets reduced to 3.
My turn is finished.
1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 28, 2017 21:46:35 GMT -5
( Will post saves and bad guys turns later tonight/very early tomorrow given i have off friday til Jan 2nd.)
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 29, 2017 3:13:10 GMT -5
9sp5T|xVp_1-20+1= 19 pass. For one of the gaurds.
He sees the clouds above. When the flash hit he was able to get out of the way from the major hit.
Tho was close enough that the backlash energy was still able to hit him.
Driver p_1-20+1. Takes full and is prone.
( not from spell but got a nat one on save.)
New Gaurd
Disadvantage for being groogy and not use to situation/surroundings.
p_1-20+1.= 12 fail.
Menwhile : The Sault creature who just got yanked there rubs its eyes shaking off the haze from the jump. It does not see the outline of clouds given the wagseld cover over head. His eyes still adjusting see a streak of energy streaking down at full speed strikes the wagsled. He tries to get out of the way but was unable too.
p_1-20+1.
Bad guy trun soon1-20�1-20�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 29, 2017 18:36:41 GMT -5
Summing a bow from hard crital sault with sharp jagged arrows fly into the one attacking in the wagseld. ( not the brightest like i said. ) Long bow attack from #1 at Wind. Wind has cover from the waggon. 3/4 cover. So that should be +5 to winds ac. n6C1FhuAp_1-20+4 = 20 p_1-20+4=15 p_1-8+1=6 On hit only : Con save dc 14 or take extra p_1-8 necromancy. p_1-8+1 = 4 damage On hit only : Dc 14 con or take p_1-8 extra necromancy damage. The driver get back seeing two arrows fly at the ones attacking him, takes his sword and tries to swish it into flesh. p_1-20+7=10 Misses p_1-20+7= 9. It looked less then good sword play but more like random jabs and swings both looking herendiously bad. It snarles at Wind Then in common: " you will add nicly to our slave colection." Will get to next few monsters in next post. 1-20�1-20�1-8�1-8�1-8�1-8�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 29, 2017 18:49:31 GMT -5
4 shots come streaking at Omar.
N09KW3NKp_1-20+4 =10 miss
p_1-20+4 = miss
p_1-20+4 miss
p_1-20+4 hit
p_1-8+1 = 8
p_1-8dc 14 con.
p_1-20+2 = 17 con save passes.1-20�1-20�1-20�1-20�1-8�1-8�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 29, 2017 18:52:26 GMT -5
TQXLn0JBp_1-20+7 =14.
p_1-20+7.
Swing like mad his sword stops manifesting at some point and he realized he was waving his fist 4 feet away from callow.1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 29, 2017 18:53:30 GMT -5
Bad guy turns over
Callow, varis are up.
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Post by mighty on Dec 29, 2017 21:47:24 GMT -5
As the darkness vanished, Varis could see once more. His companions were in battle with the rest of the guards at the wagon who were fully aware of them by now. Lightning struck down upon the slavers, Wind was once more in his normal form. Both Omar and Callo were visible and fighting, holding off the superior numbers the slavers held. The guard beneath Varis struggled to get free to no avail, he had him effectively pinned. He needed to make quick work of this one and rejoin his companions. Bringing his sword back around, Varis slashed out twice more hoping to finish the guard off for good.
(attack roll one at advantage)
ctw2RDjhp_1-20 +8 = 25 to hit p_1-20
(first attack hits. Damage for the attack)
p_1-10 + 2 + 5 = 10 slashing damage
(attack roll two at advantage)
p_1-20 p_1-20+ 8 = 17 to hit
(damage if attack 2 hits)
p_1-10 + 2 + 5 = 11 slashing damage
(Bonus action to activate the aura delivering another 3 fire damage) (Total damage taken if only first strike hits, 13. If both strikes hit, then 24 damage.
(If the guard dies, I would like to remove the head as part of my swing and bring it with me as I run toward the guards to try and draw some of their attention toward me. I'll move to K11 if this happens which should be possible with 40 feet of movement. Naturally, if the guard does not die, then I shall remain on top of him to keep him out of the fight)1-20�1-20�1-10�1-20�1-20�1-10
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Post by messiahmoose on Dec 29, 2017 23:04:29 GMT -5
BOhFpQ89p_1-20+2=11 con save. You posted that twice soci will take 10 damage. 1-20
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Post by at on Dec 30, 2017 10:34:28 GMT -5
Looking to thin the numbers of the guards before they surrounded the group Callo concentrated on the one infront of her, unleashing bolts of mystic energy as fast as she could manage.
Eldrich Blast, Quicked Eldrich Blast at #6 0qchKkeGp_1-20+9 to hit p_1-20+9 to hit p_1-20+9 to hit p_1-20+9 to hit I'm guessing 13 doesn't hit. p_1-10+6 p_1-10+6 p_1-10+6 =29 damage.1-20�1-20�1-20�1-20�1-10�1-10�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 30, 2017 18:14:26 GMT -5
BOhFpQ89p_1-20+2=11 con save. You posted that twice soci will take 10 damage. So that is only if your hit. That you take a con save per hit. If u pass you dont take the extra necromancy damage but will still take the base damage but its only one con save per hit. As a druid you should have had basic starting armor. If u dont you should. That will give you a base armor. If you dont have an armor. Its 10+dex mod+sheild and in this case +5 from 3/4 cover. Given you have cover and a sheild more then likly both should miss so lets post your druid ac on your character sheet once we find that out. For now im going to say both miss but one arrow came to close for comfort.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 30, 2017 18:16:58 GMT -5
Also side note. If any attack hits when u have consintration up ( Call Lightening ) Its a consintration check to keep spell up.
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Post by messiahmoose on Dec 30, 2017 22:46:34 GMT -5
Concentration save is e7vViNdkp_1-20+2 so Call Lightning drops.
We took a short rest before this right?1-20
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