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Post by (George) 3.5./ ZEM ( 4.0) on Dec 24, 2017 16:58:14 GMT -5
Varis got the gaurd by serprise, trying to subdue its mouth before it could call out.
1fxHF6PSp_1-20+7 =18
athletics to try to excape the initial attempt at disadvantage
p_1-20+7=26.
Take the 18.
Varis wounds the Gaurd with his fire and goes for its face and mouth as he gets his arms to the proper place the quick jaws bite not doing damage as it was more like a nip then a clench bite. Varis hands and varis holds on however he sees the gaurds tossing and bucking as tho it was screaming in its head.
1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 24, 2017 17:05:06 GMT -5
We are now in combat rounds.
Rest of party does get a surprise round if they wish.
Varis did use his already.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 24, 2017 17:10:04 GMT -5
1GzIEiIcp_1-20+1 Omar 5
So its
Wind Badguys ( currently only one knows varis is there.) Callo and Varis Omar.
Who still has surprise is wind,omar and callo.
1-20
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Post by messiahmoose on Dec 24, 2017 22:02:03 GMT -5
Ok, Wind is going to use his movement to get as close to the driver in the wagon as he can. It looks like I can’t reach him, I’ll remain stealthed if I can just behind the wagon, holding an attack if an enemy passes by.
As a bonus action set up my Hawk Aura. (Location in next post after I check the map.)
Additional stealth check if needed.
lEBjU4fNp_1-20+5+10=24. (Callo you may still be within Pass Without Trace 30 feet fyi.)
To save time, here is my attack if someone should approach or pass by me.
p_1-20+5=8. (Since none of my fellows will have gone I would enact my hawk spirit for advantage.) p_1-20 eek.
1-20�1-20�1-20
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Post by messiahmoose on Dec 24, 2017 22:04:26 GMT -5
I’ll move to K4 assuming that’s 30 feet. The spirit is centered on me.
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Post by at on Dec 25, 2017 4:30:02 GMT -5
Callo moves up with Wind, keeping the sphere of darkness active for now but summoning another spiritual weapon at its boundary ready to drop the spell when they attack.
GjZYPolYp_1-20p_1-4+16 stealth =351-20�1-4
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 25, 2017 13:04:01 GMT -5
Omar sees the shiny spiritual weapon.
If he can most certainly the Gaurds will see it.
Only a matter of time they still had some surprises left for the gaurds.
He was not the most stealth given his armor.
Yet now was the time to get closer if he needed to back up the party. The ridding in on camel back sounded fun but it would draw the hole Gaurds to him.
He was unsure of how good Gaurds were in combat.
So he double moves to get to the edge and turns himself invisable.
9C7Q4zEkp_1-20+21= 24
p_1-20+21= 27
with disvantage tho still under pass without trace and invisable.
He turns himself invisable but wont last for long yet it will get him close enough to dart into the darkness if need be.
( firblog ability).
Side note : You only have to be 30ft from original casting of pass without trace.
So u dont have to stay 30 from eachother to still have it. It is consintration so it does take up the one consintration up at a time per character.
1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 25, 2017 15:42:38 GMT -5
So far all surprise actions have gone please let me know if any were mist.
First round of combat has now started given The one Gaurd will try to get out of its predicament .
So Wind its your turn. I know its holidays so no rush. No gaurd comes near you for said attack from surprise round. You have a full turn : bonus,move if u want and your attack action if you so wish.
Also given the Spirit weapon does not need to see target it will attack of Op once the Gaurd next to it moves from that sq.
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Post by messiahmoose on Dec 25, 2017 20:17:13 GMT -5
Wind, big as a horse, blending in with the sand, creeps up behind the wagon. Noticing the darkness and knowing things are about to hit the fan, he leaps up onto the wagon and attacks the driver from behind.
cwEiFCwBp_1-20+4=20.
Damage on hit is p_1-8+2=3 piercing. 1-20�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 25, 2017 20:56:12 GMT -5
I_MMo0YAp_1-20+ your stat mod.
This is for your advantage : So defiantly a hit but not a crit unfortunately.
Reason for second roll you had adventage given he did not know you were there.
20 does hit regardless but its ok to see if u crit given you had advantage on them.
The Driver was shocked to be attacked from behind.
He lets out what looks like an order but utrers no words. It was odd because the party knew they could speak but they seam to communicate in other ways as well.
The Gaurds are now most definitely alerted to what is going on. 1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 26, 2017 2:03:03 GMT -5
A1
| A2 8 Small | A3
Small | A4 | A5
| A6 | A7
| A8
| A9 | A10
| A11 | A12 | A13 | A14 | A15 | A16 | B1
| B2
Small | B3
Small | B4
| B5 | B6 | B7
| B8
| B9 | B10 | B11 | B12 | B13 | B14 | B15 | B16 | C1
| C2
Small | C3
Small | C4 | C5 | C6 | C7
| C8
| C9 | C10 | C11 | C12 | C13 | C14 | C15 | C16 | D1
| D2
Small | D3
Small | D4 | D5 | D6 | D7
| D8
| D9 | D10 | D11 | D12 | D13 | D14 | D15 | D16 | E1
| E2
Small | E3
Small | E4 | E5 | E6 | E7 | E8 | E9 | E10 | E11 | E12 | E13 | D14 | D15 | E16 |
F1 | F2
Small | F3
Small | F4 | F5 | F6 | F7
| F8
| F9 | F10 | F11 | F12 | F13 | F14 | F15 | F16 |
G1
| small
G2 | small
G3 | G4. | G5. | G6. | G7 | G8 | G9 | G10 | G11 | G12 | G13 | G14 | G15 | G16 | H1
GAURD
D.MOVE
| Small
H2 | Small
H3 | H4 GAURD
D.MOVE
| H5 | H6 | H7 | H8 | H9 | H10 | H11 | H12 | H13 | H14 | H15 | H 16 | I1 | I2 O.S.W DRIVER
WAGSLED | I3
WAGSLED | I4 | I5 | I6 | I7
| I 8 | I 9 | I 10 | I 11 | I 12 | I 13 | I 14 | I 15 | I 16 | J1
GAURD
DOUBLE
MOVED
| J2
WIND
WAGSLED | J3
New GAURD.
WAGSLED | J4 | J5 | J6 | J7 | J8 | J9 | J10 | J11 | J12 | J13 | J14 | J15 | J16 | K1
| K2
WAGSLED | K3
WAGSELD | K4
| K5 | K6 | K7 | K8 | K9 | K10 | K11 | K12 | K13 | K14 | K15 | K16 | L1
| L2 Callo
| L3
| L4
| L5 | L6
dead body | L7 | L8 | L9 | L10 |
L11 |
L12 |
L13 |
L14 |
L15 | L16 | M1
| M2 | M3 | M4 | M5 | M6 | M7 | M8
OMAR | M9 | M10 | M11 | M12
| M13 | M14 | M15 | M16
| N1
| N2 | N3 | N4 | N5 | N6
| N7
| N8
| N9
| N10
| N11
S.W
| N12
| N13 | N14 | GAURD 31dmg& prone
VARIS | N16 | O1
| O2 | O3 | O4 | O5 | O6 | O7
| O8
| O9
| O10
| O11 | O12 | O13 | O14
| O15 | O16
| P
| P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P10 | P11
| P12 | P13 | P14 | P15 | P16
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 26, 2017 2:10:43 GMT -5
First the Driver has to make a 40% or lower on d100
fHOsgP5kp_1-100 + no mod.
Exactly on the nose.
( I am alowing it to be countered given its a summons ability. Some abilties wont be counterspellable )
Sw does have an AOO. Given the Gaurd runs out of the darkness twords The Driver as comanded. Yes he does leave his " comrad in the dark"
The other is again going to use its strength to get out of being pinned.
This is opposed by varis holding on.
p_1-20+ 7 = 16.
1-100�1-20
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Post by at on Dec 26, 2017 4:55:16 GMT -5
As the guard runs from the darkness the spiritual weapon smacks him across the face (attack of opportunity) wD_ozdZrp_1-20+9 to hit p_1-8+6 = 14 damage
Callo prepares to drop the darkness and open up on the guard...1-20�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 26, 2017 11:59:42 GMT -5
It is Callos and Varis's turns you can go in ether order given your going at same time.
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Post by at on Dec 26, 2017 12:37:40 GMT -5
More guards, and tough at that. Callo takes a pot shot at the guard running in before he can say anything more and then moves behind the wagon to check on Wind. With luck the spiritual weapon will draw some attention but either way she didn't have the time to concentrate on it now.
Bonus action - hexblades curse on the approaching guard Action - Eldritch Blast on the approaching guard Move - To L2, using the wagon for cover and to get a shot on J13.
Blast #1 g6|VjZdPp_1-20+9 (critical) p_1-10p_1-10+9 damage = 20 damage Blast #2 p_1-20+9 (vs the same guard if he is still standing, or J13 otherwise) p_1-10p_1-10+6 damage =15 damage (+3 if still vs the first guard) 1-20�1-10�1-10�1-20�1-10�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 26, 2017 13:56:31 GMT -5
Blast one fly out of her hand, knocks the gaurd off kilter and stumbles who is now in bad shape . The second shot is the deciding killing blow.
(Callo u can discribe how this gaurd died.)
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 26, 2017 14:01:40 GMT -5
O and does callo drop the darkness spell. It is a free action to drop said spell.
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Post by mighty on Dec 26, 2017 14:11:35 GMT -5
(Athletics check at advantage to continue the grapple)
Mbww|MKSp_1-20 + 8 = 21 p_1-20
(21 beats 16)
The guard after biting his hand, struggles to break free from Varis's grip, but to no avail. Hearing commotion now from outside of the darkness, Varis realizes that his allies must have been spotted. He needed to take care of this guard quick and find a way to aid them. With the guard in hand, Varis uses his legs to try to sweep the guard from his feet, driving him head first into the ground.
(I'd imagine another athletics check to try and drive him into the ground.)
p_1-20+ 8 = 18 p_1-20 + 8 = 25
(Trying to take him to the ground so that he slams his head, into sand so not as bad as more solid ground but still hopefully enough to daze him some. If successful, I want to then pull out my sword and plunge it into him with both hands while sitting on top of him for my second attack. Since he would be prone, it'd be at advantage. If he is not taken to the ground we shall go from there.)
p_1-20 p_1-20 + 8 = 26 to hit
(Damage for the sword strike)
p_1-10 + 5 + 2 = 14 slashing damage
(And I finish my turn by using my bonus action to activate my aura once more to deliver another 3 points of fire damage to the guard.)
(Total damage is 17 plus anything that might be caused from him being driven to the ground)1-20�1-20�1-20�1-20�1-20�1-20�1-10
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Post by at on Dec 26, 2017 15:26:27 GMT -5
Callo fired a blast of energy at the approaching guard, striking it square in the chest. Turning to check on Wind she was surprised to find the guard still standing, if barely. A second lance of magical energy took care of that but these guards were going to be tougher than expected and she hoped that Wind hadn't bitten off more than they could chew going ahead into the wagon. O and does callo drop the darkness spell. It is a free action to drop said spell. Yes, it's served its purpose and the group can't help Varis if they can't see him.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 26, 2017 17:57:06 GMT -5
You do mS7ZDS_Fp_1-6+Str+rage mod bashing damage to him as well for its part of your attack.
It must make dc 10 con or dc half damage u did for bashing his head in what ever is higher of dc.
Conp_1-20+7= 19. So he is not dazed nor stunned most likly he beat the dc. He has a thick skull but still a small chunck of sault bashes off.
Yet he is on his back with being attacked.
Omar sees This : " You got that one ok? If so I'll help the others. Get there when you can."
1-6�1-20
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