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Post by (George) 3.5./ ZEM ( 4.0) on Dec 5, 2017 0:42:37 GMT -5
Just then Wind gets that danger warrning sence that ruffels his feathers. Its comming from the wat... the oasis starts to shift and what should have been water now looks like bouncy icki slime with a gaint maw and jelliton claws. The Orcs were not expecting the very water to attack them.
It reaches out to grab a camel. It is now in its sticky clutches.
( Few notes in combat i alow one free use of skill that way you not wasting an action to do so on your turn.)
At this time please All roll initiatives Monster used its surprise to grab camel. All water sq is the monster.
(Int for short hand)
Wind is not surprised given his feat. He can alert party and Orcs to the dangerous attacker.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 5, 2017 3:06:11 GMT -5
uCO0wUjdp_1-20-3 for the Oozasis= 0
( Haha sorry its going dead last... ) 1-20
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Post by at on Dec 5, 2017 5:36:51 GMT -5
Callo seems about to answer when the slime rises up. Still this turn of events could be useful - should these be agents of the dragon they might tip their hand in battle, or at least be too distracted to hide their feelings as to her answer.
"Against", she replies, showing the amulet of Isis that she carried.
tmehVyILp_1-20+3 init1-20
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Post by messiahmoose on Dec 5, 2017 6:13:40 GMT -5
A1 | A2
Cam | A3
Cam | A4 | A5 | A6 | A7 Orc tent | B1 Orc tent | B2 | B3 | B4 | B5 | B6
Cam | B7 | C1 | C2 | C3 | C4 | C5 | C6 | Orc tent | D1 | D2
Cam | D3 | D4 | D5 | D6 | D7 | E1 Orc Tent | E2 | E3 | E4 | E5 | E6 | Orc tent | F1
OCh | F2
Cam | F3 | F4 Cam | F5 | F6 Cam | F7 | V,Cal,
O,W | G2 | G3 | G4 | G5 | G6 | G7 Crash cite |
During the surprise round as a bonus action I’d like to throw up my Bear Spirit, everyone gets 11 temp HP. STR checks and saves advantage, all within 30’. I’d also like to Faerie Fire the water. DC 15 Dex. And I’d like to move behind the orc tent in E1 if I can. BCSzSegNp_1-20+7 init. I’d like to see if anyone or anything is in immediate danger. 1-20
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Post by messiahmoose on Dec 5, 2017 6:36:19 GMT -5
FYI, my prepared spells are: 1:Absord Elements Animal Friendship Farrie Fire Healing Word 2:Lesser Restoration Pass Without a Trace Spike Growth 3: Call Lightning Conjure Animals Plant Growth
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Post by messiahmoose on Dec 5, 2017 7:10:32 GMT -5
FWIW I totally alert the group by trumpeting like a vuvuzela.
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Post by mighty on Dec 5, 2017 11:59:40 GMT -5
As the woman was about to respond, Varis couldn’t help but notice that Wind had turned away on high alert before letting out a trumpeting sound from his vocals. Spinning around, Varis sees some kind of monsterous shape begin to form from the very Oasis itself. Behind him, the words ‘Against’ reach his ears, spoken by the woman. Distracted by the sudden intrusion, Varis simply mutters a single word in response.
”Good.”
There would be time to decide if she spoke true later. First they had to rid of this creature so there could be a later. Twirling his staff in his hands, Varis prepared to charge the slimy shape.
(initiative roll)
k2XygGfzp_1-20 + 2 = 9 1-20
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Post by messiahmoose on Dec 5, 2017 12:55:09 GMT -5
Init order Wind 11 Varis 9 Callo 7 Monster 0
Ok to go ahead?
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 5, 2017 13:11:33 GMT -5
Yep, and monster faild dex vs fairy fire.
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Post by messiahmoose on Dec 5, 2017 15:06:53 GMT -5
I will fire a sling at it, stepping from behind tent and back.
qsF0_8IOp_1-20+5=23 and p_1-20+5=13.
Damage is p_1-4 +2=4Bludg1-20�1-20�1-4
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 5, 2017 18:04:18 GMT -5
A1 | A2
Cam | A3
Cam | A4 | A5 | A6 | A7 Orc tent | B1 Orc tent | B2 | B3 | B4 | B5 | B6
Cam | B7 | C1 | C2 | C3 | C4 | C5 | C6 | Orc tent | D1 | D2
Cam | D3 | D4 | D5 | D6 | D7 | E1
Cover(W)
Orc Tent | E2 | E3 | E4
CAM GRAPPLED. | E5 | E6 | Orc tent | F1
OCh | F2
Cam | F3 | F4
| F5 | F6 Cam | F7 | V,Cal,
O | G2 | G3 | G4 | G5 | G6 | G7 Crash cite |
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Post by at on Dec 5, 2017 18:12:57 GMT -5
Unsure of the laws of magic in this time and cursing her inattention to history Callo opts for the more subtle of those magics that she could still command, a weapon of force summoned above the slime. If nothing else the phantom weapon might draw its attention from real targets.
Spiritual weapon- QsqoYukkp_1-20p_1-20p_1-20+6 = 17 to hit p_1-8+6 = 11 force damage 1-20�1-20�1-20�1-8
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Post by mighty on Dec 5, 2017 18:56:35 GMT -5
Watching the creature reach out and grab one of the camels, Varis rushes forward hoping to loosen its grip in hopes of saving the poor beast. Quarterstaff gripped with both hands, Varis strikes out at the now glowing slime monster.
(Varis moves right up next to the creature at F5 in order to swing at it.)
(Attack Roll #1 at advantage due to Faerie Fire)
4H4|7t6lp_1-20+8 = 16 to hit p_1-20+8 = 24 to hit.
(Damage roll for attack 1 in case it hits, I assume it does)
p_1-8+5 = 11 bludgeoning damage
(Attack Roll #2 at advantage)
p_1-20+ Doesn't matter cause ouch... p_1-20+ Got to love when that happens.
(Damage roll for critical hit assuming you handle it the standard way. If not, I'll re-do it)
p_1-8 x 2= 12 + 5 = 17 bludgeoning damage.
28 total bludgeoning damage if both strikes hit.1-20�1-20�1-8�1-20�1-20�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 5, 2017 19:44:25 GMT -5
Wanted to check did varis wish to rage? If so its only a bounes action that u would still have with a few extra damage. (Nat One to a Nice crit, )
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Post by mighty on Dec 5, 2017 19:58:56 GMT -5
(Indeed, thank goodness for advantage. And I thought about it, very tempting for the extra damage, but I'll refrain for now. The path I took would deal 3 fire damage to every creature within 10 ft of me when I rage so didn't want to hurt any allies/camels,etc with us all so close together.)
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 5, 2017 21:06:29 GMT -5
Im actuly going to rule that it only affects enemies not allies.
Here is why 1) as a tank it forces bad guys to attack you ( main job of a tank) or makes them get away from close combat with you.
2) If they advoid attacking you, and go for your friends you then will cost them hp making them think what is more important u or rest of team. Again tanking.
Punishing your teamates just being 10 from u does not make sence to me. Its basicly saying your the only tank and im not sure if they took that into acount or not. So i see not reason it would or should effect alies. In short see below:
I will say you can avoid # allies in range of 10ft of your abilty at time of your first rage.
based on your str mod.
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Post by mighty on Dec 5, 2017 21:15:04 GMT -5
(Sounds good to me, appreciate it. In that case, then sure, I will definitely rage with my bonus action. That will increase the damage for both strikes by 2 each. So 32 points of bludgeoning damage, plus an additional 3 points of fire damage, for 35 total.)
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 5, 2017 22:22:22 GMT -5
Omar will bless Callo,Wind and Varis.
He will move to F2.
Chief Spliterskall. Will issue comands to his Orcs.
In a booming voice in Orcish to his clan:
" Get the woman, children and the camels out of harms way.
Ill draw its attention."
As a bounes action he will rage.
He will move in such away the ooze takes an aop on him but gets disadvantage given he is totem of eagle drawing its reaction for said turn letting his tribe to hopfuly get away from the fight.
He makes an attack action meaning 2 weapon attacks.
The party sees its a different kind of blade not well known but its elegant glint bounces in the sunlight as its drawn and not 2 but 4 quick flicks of the sword come at eaise .
Strange that an Orc while ragging makes such quick movements but with power as well.
_deEPVtVp_1-20+7 =25 hit
With advantage (A) p_1-20.+7
On hit p_1-10+5 = 7 slashing.
Reroll due to great weapon figher
p_1-10+5=9
Second attack :
p_1-20+7 hit (A) p_1-20+7=
p_1-10+5 =13
Action surge
Third attack
p_1-20+7 = A p_1-20+7 = hit
p_1-10+5=8
Fourth
p_1-20+7 =
(A)
p_1-20+7=hit
p_1-10+5.=
p_1-10+5=6
= 35 slashing damage.
1-20�1-20.�1-10�1-10�1-20�1-20�1-10�1-20�1-20�1-10�1-20�1-20�1-10�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 5, 2017 22:33:13 GMT -5
A1 | A2
| A3
| A4 | A5 | A6 | A7 Orc tent | B1 Orc tent | B2 | B3 | B4 | B5 | B6
| B7 | C1 | C2 | C3 | C4 | C5 | C6 | Orc tent | D1 | D2
| D3 | D4
( C:S.W 5ft over its head.) | D5 | D6 OchSS
| D7 | E1
Cover(W)
Orc Tent | E2 | E3 | E4
CAM GRAPPLED.
| E5 | E6 | Orc tent | F1
| F2
| F3 | F4 O
| F5 V | F6
| F7 | Cal,
| G2 | G3 | G4 | G5 | G6 | G7 Crash cite |
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 5, 2017 23:01:25 GMT -5
bnvVdihJp_1-20+? Misses Takes first due to disadvantage. p_1-20+? That was AOO. The monster claws at the Orc, but he dances on the sand and the lumbering claw is no match for The Orcs speed. Its turn. The wounds in the jelliton to start fusing back together as tho its own body naturaly healed its self. It still does look like it has taken quite a beating. The Ooze was angry and hungry ( if a being of slime had feelings that is ) It still held its pray in its slimy grip on. It was time to eat then eat the rest of them. Licking its slimy jaws It drops the camel into its mouth. ( Free action to drop iteam/object.) ( I rolled str rolls to see if it held onto its pray and the party can tell its grasp had quite a hold on the camel.) p_1-20+7 vs Chief hits =25. p_1-20+7 Vs varis. = miss. On a hit p_1-8p_1-8Bludgeoning p_1d6p_1d6p_1d6Acid All 1/2 damage to raggers. . Damage is round down 10 damage to Cheif. Also on a hit it auto starts a grapple on that target that was hit without needing to spend grapple action. Dc15 Str save or a Athletics skill roll to get out of its clutches. 1-20�1-20�1-20�1-20�1-8�1-8�1d6�1d6�1d6
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