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Post by (George) 3.5./ ZEM ( 4.0) on Dec 5, 2017 23:02:25 GMT -5
Top of second round.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 5, 2017 23:07:34 GMT -5
A1 | A2
| A3
| A4 | A5 | A6 | A7 Orc tent | B1 Orc tent | B2 | B3 | B4 | B5 | B6
| B7 | C1 | C2 | C3 | C4 | C5 | C6 | Orc tent | D1 | D2
| D3 | D4
( C:S.W 5ft over its head.) | D5 | D6 OchSS
| D7 | E1
Cover(W)
Orc Tent | E2 | E3 | E4
CAM GRAPPLED.
| E5 | E6 | Orc tent | F1
| F2
| F3 | F4 O
| F5 V | F6
| F7 | Cal,
| G2 | G3 | G4 | G5 | G6 | G7 Crash cite |
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Post by at on Dec 6, 2017 3:36:33 GMT -5
Callo Hexes the creature, weakening it before it could grapple with any more of her allies.
Hex - disadvantage on STR checks for the slime Spiritual Hammer UeOyLhIwp_1-20p_1-20p_1-20 - 25 to hit p_1-8+p_1-6+6 = 17 force/necrotic damage 1-20�1-20�1-20�1-8�1-6
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Post by messiahmoose on Dec 6, 2017 6:20:51 GMT -5
Okay, later I need to rethink my spells and put something on there that is not concentration...
but in the meantime I will change into a crocodile and (assuming the squares are 5 feet) move over to G6.
I will include the orc chief in my bear spirit.
That is my turn.
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Post by mighty on Dec 6, 2017 11:38:20 GMT -5
Varis watches as the camel is swallowed by the slime monster, poor beast, and sees the orc chief grabbed as well. This thing needed to go down, and quickly before it could heal itself further. Varis charges forward, striking the creature twice more hoping to gain its attention so that it might drop the chief.
(attack roll 1 at advantage)
MCfSb4e5p_1-20+ 8 = 10 p_1-20+ p_1-4 (from bless) + 8 = 24 to hit
(damage for attack roll 1)
p_1-8 + 5 + 2 (rage) = 12 bludgeoning damage
(attack roll 2 at advantage)
p_1-20+ p_1-4 + 8 = 18 to hit p_1-20 + p_1-4 + 8 = 24 to hit.
(Damage for attack 2). p_1-8 + 5 + 2 = 9 bludgeoning damage.
(As a bonus action I activate my aura to deliver another 3 points of fire damage to the creature)
( 24 total damage. So much easier on my computer, everything keeps shuffling and showing different numbers as I scroll. Think all the math is correct now).1-20�1-20�1-4�1-8�1-20�1-4�1-20�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 6, 2017 16:17:33 GMT -5
Omar seeing the threat reailzes he had to go on the offensive. It was healing itsself perhaps devine engery could stop its regeneration or perhaps slow it down.
guHabnEAp_1-20+7 crit!
p_1-20+7
On a hit
p_1-8×2.
Using second lv cleric slot into smite two from base lv 1 extra d8 for second lv.
p_1-8 p_1-8 p_1-8×2 +4.
I think comes out to 38 damage! .
1-20�1-20�1-8�1-8�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 6, 2017 16:29:16 GMT -5
Monster srt save at dissadvantage
( So how it works is lot like consintration on spells only for Str saves that way there is a chance to make larger beings. Yet in like a dragons mouth its very hard to make it let go.)
MIAWSQGJp_1-20+ mod = 10
The orc is free.
Dis
p_1-20+mod1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 6, 2017 18:09:36 GMT -5
JNj90vb1p_1-20+7
Advantage
p_1-20+7= hit
Attack number 2
p_1-20+7= hit
Advantage
p_1-20+7
Both hit.1-20�1-20�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 6, 2017 18:13:21 GMT -5
DjJjn2Nrp_1-10+5 = 8
Incase its a one or a 2 p_1-10+5
Second hit
p_1-10+5 =10
Incase one or 2. p_1-10+5
So 18 damage from the chief.1-10�1-10�1-10�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 6, 2017 18:21:19 GMT -5
So needed to double check. when it/something has disadvantage on str checks it applies for melee attack rolls.
Monster attacks to fallow later tonight about 9 to 10ish CA time.
Its taken quite a beating, so grwat job keep it up.
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Post by messiahmoose on Dec 6, 2017 19:09:10 GMT -5
Don’t think attacks are strength checks, but will defer!!
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Post by mighty on Dec 6, 2017 19:27:10 GMT -5
It would only effect ability rolls using strength, so athletics and base strength checks. Saving throws and attack rolls would be unaffected by the spell.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 6, 2017 20:16:08 GMT -5
See i found it more interesting if it effects attacks. It makes hex become a cures more or less. With the flavor of a hex its basicly a cures like debuff that makes bad guy weaker. If my strength is being zapped it makes sence my swings are lower less power in the. So making a giant with high str miss angers him but wont make him hit as well as normal given the hex. Also hexes makes you chose an ability.
This would mean tho any hexes on you guys function the same on u guys.
Tho if that party as a colective wishes to keep it the norm im ok with that too i want rules to matter and to keep them fun for all of us.
I will go with it having disadvantage for now just so.i can make monster turn but after combat we can certainly have a conversation on it.
We have a page just for for out of game conversations for topics such as these.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 7, 2017 3:09:37 GMT -5
The slim had bits of chunks but the fire and the many strikes even the radiant one did not prevent the regeneration nor slowed it down.
Tho there are slime chunks that dont reform back into its body so there was some viable limitations to healing itself.
A third arm extends out of its body trying to snach its next meal. The ones bashing and stabbing it look nice.
D3DBW2Bhp_1-20+7= 12 miss
Disadvantage
p_1-20+7=
Vs Omar needs to hit ac 18
p_1-20+7 Disadvantage p_1-20+7= miss.
Attack vs Varis
p_1-20+7
Disadvantage
p_1-20+7 = 11
The new ladies magic locks all 3 arms causing them to be way weaker. Causing them to move in the wrong directions missing not once but all 3 of its attemps.
It was time to find different less combative pray. One camel was not enough but being split open a few times was one too many here.
It will make a move action to strech and contort to fit into a one ich space. It now looks like a blob snake thats plunging itself into the sand.
Everyone will get aoo if they are with in 5 ft of it.
1-20�1-20�1-20�1-20�1-20�1-20
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Post by at on Dec 7, 2017 6:51:44 GMT -5
Callo looks about at the others who were with her when she awoke, both displaying magic. It was going to take a while to get used to the laws and norms of this time.
One last blow from the hammer as the slime flees. OJbW7EbOp_1-20p_1-20p_1-20p_1-4+9 = 22 to hit p_1-8p_1-6+6 = 12 damage
Hex penalising attacks is certainly more powerful than I would have expected. The spell had been cast to benefit the opposed strength rolls for grapples.1-20�1-20�1-20�1-4�1-8�1-6
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Post by messiahmoose on Dec 7, 2017 8:47:31 GMT -5
I am going to go out in a limb and say that hex as a combat disadvantage spell is pretty overpowered. Adding a save may help, but I would stick to the check disadvantage.
Again, I will defer.
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Post by mighty on Dec 7, 2017 10:11:03 GMT -5
(Attack of opportunity at advantage)
v70BI5ZTp_1-20 p_1-20 + p_1-4 + 8 = 22 to hit
(damage for AOO)
p_1-8+ 2 + 5 = 9 bludgeoning damage1-20�1-20�1-4�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 7, 2017 13:15:37 GMT -5
The Ooze was not fast enough to evade the incoming attacks:
Varis and cal : How you want to do this?
For thouse players who may not know its when main bad guys of encounters meet thier end alowing the players to discribe. Given the attacks both happend at same time you both get to discribe how it meets its end.
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Post by at on Dec 7, 2017 13:31:24 GMT -5
(as Callo is only distantly and indirectly involved in this fight i'll leave it to Varis)
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Post by mighty on Dec 7, 2017 18:16:38 GMT -5
After ensuring that the orc chief was free of the ooze's clutches, Varis continued striking out with all the speed and strength he could muster. The creature, perhaps realizing it was bested, began to shrink away. The magical hammer floating above the slime beast came swinging down, lurching it in Varis's direction. He was ready, spinning around and striking it back with his quarterstaff. Back and forth the two smack the ooze, as it grew smaller and smaller. After one final strike from the hammer, Varis unsheathes his longsword from his back, plunging it down into the slime until it finally lay still. Brushing the muck from his sword, Varis looks over at the rest of the camp taking a deep breath. Things could have faired much worse. Only one lost camel, and maybe a few scrapes and bruises despite the surprise. The others had handled themselves well.
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