crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 21, 2009 21:06:11 GMT -5
As players, are we allowed to know which enemies are brutes (or what every they are called) that eventually have only one hit point? (I noticed that Harknail didn't role for damage) I think the greys have 1 hit point and the whites were the brutes.
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Post by Ogremind on Feb 21, 2009 21:37:58 GMT -5
As players, are we allowed to know which enemies are brutes (or what every they are called) that eventually have only one hit point? (I noticed that Harknail didn't role for damage) I think the greys have 1 hit point and the whites were the brutes. I was thinking Seventh Sea when I wrote that. I think there is a category of enemy in 4th ed that folds if you score any kind of hit on them (but are invulnerable to misses). Are they minions? At any rate, they change the tactics dramatically--strikers should mostly ignore them if they can, and wizards should concentrate on them.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 21, 2009 21:44:32 GMT -5
Yes, minions they are. I think there are tougher categories too. Is that what you meant by brutes? I was referring to the whites as being normals but I think brutes are tougher than normals.
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Post by Ogremind on Feb 21, 2009 22:20:32 GMT -5
Yes, minions they are. I think there are tougher categories too. Is that what you meant by brutes? I was referring to the whites as being normals but I think brutes are tougher than normals. In the d10 Seventh Sea system, there are brutes (which come in squads), that not only fold whenever you hit them, but you can take down more than one at a time if you try for a harder target number (the system if full of things like that, where you can get better results by reducing the chances of succeeding at all--with exploding d10's it is a royal pain to work out your best bets).
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 21, 2009 22:30:28 GMT -5
As players, are we allowed to know which enemies are brutes (or what every they are called) that eventually have only one hit point? (I noticed that Harknail didn't role for damage) OOC: In this case, the description made by Harknail made a distinction between them, with the minion described as "decrepit". I think it is OK for the characters to act based on that information
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Post by harknail on Feb 22, 2009 0:09:37 GMT -5
OOC: I have to admit that I'm a bit confused about which skeletons are still standing, but use you discretion to direct Sanem's attack at the closest one. OOC: The remaining skeletons are grey 2, grey 6, and grey 7. None of them are visible from Sanem's current location. Where would Sanem like to move to?
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Post by harknail on Feb 22, 2009 0:20:41 GMT -5
OOC: All monster badges of the same color are identical monsters for a given fight. Which color represents minions can vary from fight to fight. In this case it's the gray ones. I think the white ones were solders which serve the same role as Defenders. In this case, keep the party off the very fragile archers. No one was going to draw an opportunity attack from them more than once <evil grin>.
OOC: I try to distinguish between monsters by the description rather than by calling out their role. In this case there have been plenty of clues, like falling apart at the touch of Gabe's Glaive. It is most certainly OK to make use of any information you can glean. I'm not going out of my way to hide which monsters have only one HP. In face to face games it usually obvious since I often use glass beads for monsters I don't need to track individually (minions), and dice for anything else.
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daft
Adventurer
Posts: 49
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Post by daft on Feb 22, 2009 3:55:36 GMT -5
Sanem moves to D14 abd (if possible) shoots at Grey 7.8
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Post by harknail on Feb 22, 2009 13:29:13 GMT -5
Another skeleton (grey 7) crumbles leaving one on the ledge (grey 6) and one below (grey 2) OOC: Waiting for our Wizard.
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Post by similar on Feb 22, 2009 14:09:17 GMT -5
bharash will move to H22 and breath acid covering J20 to N24 to hit grey 6: [dice=20] +5=15 vs reflex
to hit grey 2: [dice=20] +5=16 vs reflex
then if any skeletons are left aim a ray of frost at one of them if both are still alive he chooses grey 6 [dice=20] +3=6 vs fort
8[rand=450950974974649966405120871141854896157033925774494946123930487]
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Post by Ogremind on Feb 22, 2009 15:09:37 GMT -5
Very OCC: I was looking at the PHB, and I think I will actually have Doran cross class into Warlord. The Inspiring word once a day would be very handy for him (not that I'm confident we are ever going up a level, but...). I also added a progression chart as a comment on Doran's character sheet. Also, point of interest--a wizard can only maintain one light cantrip at a time--the previous one winks out as the next is cast.
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Post by similar on Feb 22, 2009 16:50:42 GMT -5
OOC: I think it is optimistic in a PbP to plan upto level 30 but I suppose it doesn't harm to plan ahead I have not tried to sustain two light spells at a time. Hark has correctly removed one as another is cast. The secondary light from harknail is now self sustaining and burning naturally.
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Post by Ogremind on Feb 22, 2009 17:17:03 GMT -5
OOC: I think it is optimistic in a PbP to plan upto level 30 but I suppose it doesn't harm to plan ahead I have not tried to sustain two light spells at a time. Hark has correctly removed one as another is cast. The secondary light from harknail is now self sustaining and burning naturally. My mistake, then--I wasn't paying that close of attention, but noticed multiple light spots on the map.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 22, 2009 19:29:43 GMT -5
OOC: I'm not sure if you want this but here our my current stats.
Howahkan's Status: HP: 22/22 Surges: 7/7 Action Points: 1/1 Channel Divinity: 0/1 Healing Word: 1/2 Encounter Power: Cause Fear 1/1 Daily Power: Cascade of Light 1/1
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Post by harknail on Feb 22, 2009 20:50:13 GMT -5
The blast of acid destroys the last two skeletons. Once the battle is over, quiet resumes.
OOC: combat time over, what would you like to do.
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 22, 2009 21:58:47 GMT -5
Gabe looks around, "Tis good that we have returned them to the grave, but let us stay on guard in case there are more hiding nearby, we should check this area but stay close to an ally at all times."[/i]
OOC: Are those four little alcoves in the North East visible to us or are those doors solid and blocking our view? If they are solid and we can't see what's behind them Gabe will ask the party to be ready and check those rooms one by one for more undead before he suggests they split up to search them and the main area.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 22, 2009 23:27:43 GMT -5
Howahkan will heal all of those who need it starting with Harknail, the most injured. Then he will examine the soldier skeletons remains.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 23, 2009 0:00:14 GMT -5
Thursagan will go with Gabe to check the rooms. He will also spend a healing surge, if nothing that requires extra activity happens.
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Post by harknail on Feb 23, 2009 0:55:28 GMT -5
The rooms to the top of the map do indeed have solid doors, mostly. Like the door into this chamber it's easy to see though the doors though rotted out pieces or under the door. Such observation shows that they are small chambers that seem to be being used by the goblins as store rooms. The doors are locked, but the locks are crude and easy to pick (DC 12 for Thievery). The doors don't look all that strong, making breaking though them another viable option.
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 23, 2009 1:15:17 GMT -5
After looking through the gaps and being quite certain there is nothing waiting inside he'll give the doors a good solid kick to see how strong they are. .. and after that doesn't work he'll ask Thurgasen, "You want to give it a try or shall we ask Doran?"[rand=02908262215372825502207555059349486440033289135289843814813048794792]
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