crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 23, 2009 5:41:57 GMT -5
Howahkan will stay close to the party and examine the skeletal remains when he gets the opportunity.
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Post by Ogremind on Feb 23, 2009 9:17:16 GMT -5
Doran will get a light an look around the room to make sure there are no surprises--hidden enemies, traps, or passageways. Perception: [dice=20]+7=13 Are the doors locked, or just closed?[rand=2696344300242177139493040847494847533958150633895949370787433066]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 23, 2009 9:43:54 GMT -5
Thursagan straps his shield on his back, and kicks the door too: OOC: I suppose that the shield penalty to skills applies only if they are wielded, correct?[rand=576758555136621587124573998153294093919266015298033966533839703]
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Post by Ogremind on Feb 23, 2009 10:56:50 GMT -5
The rooms to the top of the map do indeed have solid doors, mostly. Like the door into this chamber it's easy to see though the doors though rotted out pieces or under the door. Such observation shows that they are small chambers that seem to be being used by the goblins as store rooms. The doors are locked, but the locks are crude and easy to pick (DC 12 for Thievery). The doors don't look all that strong, making breaking though them another viable option. Oops, missed the last part there. Can I take 10? Wait, I think Doran can make that on a 1 with a the thieves' kit bonus. "That's not a lock--its just a badly designed latch."
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Post by harknail on Feb 23, 2009 12:21:06 GMT -5
Thursagan breaks down one door while Doran unlocks another.
OOC: Correct, shield penalties only apply if a shield is wielded. Assuming Doran opens the other doors...
The group finds that the rooms were used for various storerooms. Going around counter clockwise, they find:
T13: Non-perishable foodstuffs. Pilfered trail rations and sacks of grain for the most part, these look still fit for human consumption.
V10: Armory. These appear to be captured weapons accumulated over time, there's quite a variety here (excluding weapons that the goblins can use), but they've been sitting in this damp cave for a while...
S6: Perishable foodstuffs. Not much here that anyone would want to eat unless they were desperate.
G4: Odds and ends. All sorts of miscellaneous junk in here. One wall (E) has collapsed, apparently a long time ago.
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Post by Ogremind on Feb 23, 2009 14:05:10 GMT -5
Thursagan breaks down one door while Doran unlocks another. OOC: Correct, shield penalties only apply if a shield is wielded. Assuming Doran opens the other doors...
The group finds that the rooms were used for various storerooms. Going around counter clockwise, they find: T13: Non-perishable foodstuffs. Pilfered trail rations and sacks of grain for the most part, these look still fit for human consumption. V10: Armory. These appear to be captured weapons accumulated over time, there's quite a variety here (excluding weapons that the goblins can use), but they've been sitting in this damp cave for a while... S6: Perishable foodstuffs. Not much here that anyone would want to eat unless they were desperate. G4: Odds and ends. All sorts of miscellaneous junk in here. One wall (E) has collapsed, apparently a long time ago. Yes, Doran will open them. Then he will see about sorting out the goodies, paying special attention to weapons of the types that the other party members have been using (they are less likely to complain about his dagger if he can find them something). If its not rusted by lying around here, its probably something special--but it won't do to overlook something just because it is dirty.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 23, 2009 14:16:27 GMT -5
Thursagan will also focus on weapons/armor of good quality, so he will spend most of the time on the Armory room.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 23, 2009 15:00:44 GMT -5
Do you want me to make healing rolls for the heals or can we assume everyone gets healed up to full?8
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daft
Adventurer
Posts: 49
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Post by daft on Feb 23, 2009 15:07:08 GMT -5
OOC: Don't forget that Sanem grants all non-elf allies within 5 squares of him a +1 bonus to perception checks. 8
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Post by harknail on Feb 23, 2009 15:16:12 GMT -5
Do you want me to make healing rolls for the heals or can we assume everyone gets healed up to full?8 OOC: Harknail needed someone else to heal him to save a healing surge, it looks like everyone else is within a healing surge of full hit points.
Here's what I have for status: Bharash: 23 of 26 HP Doran: 29 of 30 HP Gabe: 19 of 22 HP Harknail: 31 of 31 HP Howahkan: 22 of 22 HP Sanem: 16 of 24 HP Thursagan: 25 of 31 HP
Does anyone NOT want to heal in order to save a healing surge for later? This is especially a question for Doran who is only down 1 HP but has spent 2 healing surges already since the magical recharge.
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Post by harknail on Feb 23, 2009 16:01:32 GMT -5
The armory contains only weapons, not armor. Perhaps the goblins keep armor with the odds and ends (since there is no chance for them to ever use it), perhaps they didn't keep armor at all.
An examination of the weapons reveals that most are mundane. But one of the 4 long bows can be identified as magical. There is some extra pieces of wood bolted to the bows near the center. It appears that the goblins had tried to find some use for bows that were far to larger for them to use normally. Still, it's easy enough to remove the extra pieces.
Examining the magical longbow for a moment, the group concludes that it's a Thunderburst Longbow +1. It provides +1 to hit and damage. A critical hit will do +1d6 thunder damage. And once per day it can make a Thunderburst attack, this is a burst 1 (3x3 square), make a basic ranged attack against each target in the area except that these attacks go against Fortitude instead of the normal AC and all damage is Thunder damage.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 23, 2009 17:34:04 GMT -5
The armory contains only weapons, not armor. Perhaps the goblins keep armor with the odds and ends (since there is no chance for them to ever use it), perhaps they didn't keep armor at all. Thursagan will move to the odds and ends room, to check if there is anything valuable there. OOC: And yes, he will spend the healing surge to regain full hit points.
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 23, 2009 20:46:12 GMT -5
Gabe, "A mighty longbow, a nice find for you Sanem, use it well" and he looks around to see if anyone disagrees then continues to search alongside Thursagen. OOC: Ehh.. didn't realise quite how delicate Gabe is. He'll spend a healing surge even though it's a bit wasteful, don't think he can really afford to be down much at the beginning of the next encounter.Gabe's Combat Status Gabe's Health: HP 22/22 - Surges 6/7 - Action Points 1/1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 2/2, Warlord's Favor 1/1 Daily Powers: Lead the Attack 1/1
Gabe's Group Bonuses: Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me spending an action point to attack gains +2 to hit & +4 to damage
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Post by Ogremind on Feb 23, 2009 21:56:04 GMT -5
Examining the magical longbow for a moment, the group concludes that it's a Thunderburst Longbow +1. It provides +1 to hit and damage. A critical hit will do +1d6 thunder damage. And once per day it can make a Thunderburst attack, this is a burst 1 (3x3 square), make a basic ranged attack against each target in the area except that these attacks go against Fortitude instead of the normal AC and all damage is Thunder damage. *whistle* "Nice bow." Doran spends some time trying to figure out what the dagger does, besides return to his hand when he throws it. (One hit point isn't enough to bother with) Doran's Combat Status:
Doran's Health: HP 29/30 - Surges 5/7- Second Wind 1/1 - Action Points 0/1 Encounter Powers: Torturous Strike 1/1 Daily Powers: Easy Target 1/1 Basic melee: dagger +1, +7/1d4+4 Sneak attack: 2d6+2
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Post by Ogremind on Feb 23, 2009 22:05:20 GMT -5
OOC: Ehh.. didn't realise quite how delicate Gabe is. He'll spend a healing surge even though it's a bit wasteful, don't think he can really afford to be down much at the beginning of the next encounter. That's what Commander's strike is for--staying back and letting other people take the punishment. Are you wearing chain or hide: with Gabe's intelligence, your AC is probably higher in hide armor. Having a shield instead of a pole arm probably wouldn't hurt, either. I was looking at cross class, and having a tactical Warlord cross into Wizard looks attractive--particularly if you take flame burst.
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Post by harknail on Feb 24, 2009 2:13:31 GMT -5
Doran spends some time trying to figure out what the dagger does, besides return to his hand when he throws it. After some examination, test strikes and throws Doran concludes that it is a Dualist Dagger. He managed to determine this without triggering it's daily ability. OOC: Looked like you already guessed that and know what it does.
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Post by harknail on Feb 24, 2009 2:26:18 GMT -5
Thursagan and Gabe (along with anyone else who wants to) examines the large odds and ends room. For the most part it just seems to be a lot of junk. A wagon wheal, an empty wine barrow, plenty of rope, various boards (perhaps from various wagons), long iron spikes. It seems anything the goblins thought might be useful some day, though one would be hard pressed to guess what they planned to use most of this for.
While shifting a wooden keg to see if it was empty (it was), Thursagan noticed a few bones near the edge of the rubble. Looking at them, they appear to be toe bones of someone buiried under the rubble. To Thursagan's dwarven eye, it is obvious that the cave-in occured long before the goblins took up residence.
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 24, 2009 3:21:02 GMT -5
Gabe stares at the bones for a moment, "Let's dig him out, he might have some form of identification on him" then turning to Thursagen, "You better direct, I don't want to cause another cave in." He'll then start moving rubble unless Thursagen thinks it's unsafe. That's what Commander's strike is for--staying back and letting other people take the punishment. Are you wearing chain or hide: with Gabe's intelligence, your AC is probably higher in hide armor. Having a shield instead of a pole arm probably wouldn't hurt, either. I was looking at cross class, and having a tactical Warlord cross into Wizard looks attractive--particularly if you take flame burst. Gabe is wearing Hide armor and yes most of his AC bonus is from his Intelligence, I'm more worried about ranged attacks the good thing about the polearm is I can use commander's strike from outside most mob's range. It's a melee power, so unless I could actually hit the creature I can't grant the attack to someone else. My advancement plans are exactly that, multiclass wizards & scorching burst, knight's move utility and swap viper's strike with wolf pack tactics.[/color]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 24, 2009 8:08:39 GMT -5
Gabe stares at the bones for a moment, "Let's dig him out, he might have some form of identification on him" then turning to Thursagen, "You better direct, I don't want to cause another cave in." He'll then start moving rubble unless Thursagen thinks it's unsafe. Thursagan will help, while checking for the stability of the cave walls. Is there a shovel/pick in the room?
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Post by Ogremind on Feb 24, 2009 9:43:41 GMT -5
Doran spends some time trying to figure out what the dagger does, besides return to his hand when he throws it. After some examination, test strikes and throws Doran concludes that it is a Dualist Dagger. He managed to determine this without triggering it's daily ability. OOC: Looked like you already guessed that and know what it does. It was the 1d8 critical damage--only one in the PHB, and appropriate for a dagger. Although, I'm eyeballing that vicious dagger. The d12 crits would be very fun for a dagger master.
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