cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 11, 2009 17:07:01 GMT -5
"I really hate undead"[/i] Gabe spits on the floor, then holding his glaive in his left hand draws his handaxe and prepares to throw it, "Open the door and I'll happily put this into one of those"[/i]
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Post by harknail on Feb 11, 2009 17:52:50 GMT -5
The group takes position behind the door, moving as quietly as they can and putting the sturdiest members of the group (the Dwarf and the construct) in front to shield the others.
OOC: The door doesn't even have a functioning latch, it can be pushed open as a free action. Just need initiative for Bharash and Thursagan (I can't see Thursagan's roll)
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 11, 2009 19:43:45 GMT -5
Howahkan chimes in "Let me turn them. If they happen to be standing in slime I may be able to push them out of it so we can fight them on solid ground."
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 11, 2009 21:17:19 GMT -5
OOC: The door doesn't even have a functioning latch, it can be pushed open as a free action. Just need initiative for Bharash and Thursagan (I can't see Thursagan's roll) OOC: I have removed the spoiler tag, it is open now (11 total)Thursagan readies his craghammer and shield, and he says "Open when you are ready, I will cover you"
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Post by similar on Feb 12, 2009 6:54:50 GMT -5
Bharash, who had only been absently following along whilst sketching the slippery health egg and making notes about it, looks up from making his notes. "Did someone say glowing slime?" His interest piqued he puts his notepad away and goes to have a look at Dorans gunky sample. [dice=20] +6 nature OOC: looks pretty like unidentifiable glowing gunk then I guess "Oh sorry are we going to attack something? Hang on then let me get my self ready." Init roll: [dice=20] +1=7 OOC: Ready just slow[rand=125463701575399272980089615321860322014450593448788489276719684775]
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Post by Ogremind on Feb 12, 2009 10:31:54 GMT -5
Doran-"If those are undead, why don't I open the door so you fire throwing types can blast them from a safe distance. If they stay where they are, so much the better. If they come after you, the rest of us will make sure they don't get that far. If there are more ambushers, they'll either come out and rush us where there is no slime and we have the advantage, or they will give up the ambush and go farther in."
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Post by harknail on Feb 12, 2009 13:11:39 GMT -5
Monster average Init roll: [rand=57130625005811459441491975449026315570526290684947938378369435668]
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Post by harknail on Feb 12, 2009 13:45:30 GMT -5
The group crowds close behind the door with the ranged attackers shielded by the melee fighters. Thursagan thows open the door, shining the light of Harknails torch on the room. In the bright light the figures can be seen to skeletons draped in chainmail and holding longswords. Map: I'm giving you the full map this time because you can see quite a bit of it from your current position. Only the visible monsters are on the map. Initiative Order: 22 Doran 21 Sanem 18 Howahkan 16 Skeletons 16 Gabe 11 Thursagan 11 Harknail 7 Bharash No one is surprised, you were aware that the skeletons were there. The Skeletons can stand at high attention for centuries, it's hard to surprise undead on guard duty. (undead can be surprised if they're doing something else). Need actions for Doran, Sanem, and Howahkan. The Skeletons then get to react and we go to their side, your side, rotation.
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daft
Adventurer
Posts: 49
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Post by daft on Feb 12, 2009 15:05:06 GMT -5
As quickly as he can, Sanem lets loose two arrows (Twin Strike) at one of the skeletons (#3) while also declaring it his Quarry. Arrow 1: Damage Arrow 1: Arrow 2: Damage arrow 2: Damage Hunter's Quarry: OOC: If any of the arrows miss, I use Elven Accuracy to re-roll that attack.Elven Accuracy (If needed): [rand=31995895970899946659369059262651907521038112854694020958929849920316]
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Post by harknail on Feb 12, 2009 15:13:15 GMT -5
OOC: If any of the arrows miss, I use Elven Accuracy to re-roll that attack. OOC: You might want to save Elven Accuracy for when both shots miss or when a encounter power misses. Please confirm if you want to use it immediately.
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daft
Adventurer
Posts: 49
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Post by daft on Feb 12, 2009 15:31:56 GMT -5
OOC: I'll save it. Thanks for the advice.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 12, 2009 15:41:47 GMT -5
OOC: Sorry to bring bad news, but the same happened to me with Sanem on my first attack. He doesn't add the dexterity modifier with twin strike.
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Post by harknail on Feb 12, 2009 15:50:43 GMT -5
Sanem launches 2 arrows at one of the skeletons (white 3). One hits the stone pillar behind the skeleton, the other strikes true (14 points damage).
OOC: As mentioned, the twin strike doesn't add DEX bonus to damage. It's good, but not that good.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 12, 2009 15:54:08 GMT -5
OOC: I see now that Clerics can no longer turn undead at a range, oh well.Howahkan will move to the nearest available unslimed spot either at C10, E9 or D11 (the first he can squeeze into) then casts Lance of Faith on the one that is most visible (probably #4). Lance of Faith: [dice=20]+4=12 vs Reflex Radiant Damage: [Dice=8]+4=11 and grant Thursagan+2 to his next attack roll. [rand=3844726901785155819136903741327979438624763562395686091349111548]
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daft
Adventurer
Posts: 49
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Post by daft on Feb 12, 2009 16:37:32 GMT -5
OOC: Doh! Sorry for the mistake. And thanks for pointing it out. 8
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 12, 2009 16:48:42 GMT -5
OOC: Glowing slime (which will be marked on the map) is difficult terrain. For those willing to trust their luck, a character can move full speed across the slime but needs to make a DC 15 acrobatics check to avoid falling prone in the first slime square. Only one role is needed regardless of how many slime squares are entered. Shifting into a slime square also needs a acrobatics check. No roll needed for forced movement (monsters moving the characters). OOC: One question, can Thursagan use his "Stand your ground" racial ability with the slime? As RAW it says that he can make a saving throw in response to being knocked prone by an attack, so I suppose this is not the case, but I would like to check.
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Post by harknail on Feb 12, 2009 17:04:01 GMT -5
OOC: One question, can Thursagan use his "Stand your ground" racial ability with the slime? As RAW it says that he can make a saving throw in response to being knocked prone by an attack, so I suppose this is not the case, but I would like to check. OOC: Good question. Since this is not an attack (and since the character is already moving), I would say Stand Your Ground does not apply for avoiding slipping on a slimy path.
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Post by harknail on Feb 12, 2009 17:08:35 GMT -5
Howahkan moves forward (to C10) squeezing in between the Dwarf and the Tiefling then attempts a Lance of Faith against the skeleton he can see best (White 4). The up to now motionless skeleton moves to dodge the beam of radiant energy.
OOC: Waiting for Doran (and enough time) before moving the Skeletons.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 12, 2009 18:46:36 GMT -5
OOC: One question, can Thursagan use his "Stand your ground" racial ability with the slime? As RAW it says that he can make a saving throw in response to being knocked prone by an attack, so I suppose this is not the case, but I would like to check. OOC: Good question. Since this is not an attack (and since the character is already moving), I would say Stand Your Ground does not apply for avoiding slipping on a slimy path. OOC: That is fair. I have another question, does moving back one square and moving forward to the original square count as two squares moved for a jump with running start? Also, in the RAW says that you don't round the result of the athletics check, how do we interpret that? Does this means that a result with decimals will put you in the next square? Sorry for all the questions, but with a -1 in acrobatics Thursagan needs to find a way to avoid the slime
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Post by harknail on Feb 12, 2009 19:04:01 GMT -5
OOC: That is fair. I have another question, does moving back one square and moving forward to the original square count as two squares moved for a jump with running start? Also, in the RAW says that you don't round the result of the athletics check, how do we interpret that? Does this means that a result with decimals will put you in the next square? Sorry for all the questions, but with a -1 in acrobatics Thursagan needs to find a way to avoid the slime OOC: I don't think moving back and forth counts. As to not rounding, I think that means you can jump intervals that aren't multiples of 5 feet. But for the most important question, Thursagan doesn't need to avoid the slime (The ranger pronounced it safe, just slick), he just needs to move cautiously when moving though it. In other words, it's difficult terrain (takes two movement points to enter) with no chance of falling down. It's only if Thursagan wanted to rush though slime (treat as normal terrain) would have have a chance of having his feet slide out from under him. For most of the group, it's no different than the piles of rubble all over the map. Agile characters like Doran and Sanem might be able to move quickly over the slime, trading safety for speed (not doable over rubble).
OOC: To repeat, both slime and rubble are difficult terrain and take two movement points to enter. A character may (but is not required to) try to treat slime as normal terrain, but if they do they must make a DC 15 acrobatics roll. No acrobatics roll is needed when moving though slime as difficult terrain.
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