crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 15, 2009 23:52:08 GMT -5
OOC: Diagonal Movement Moving diagonally works the same as other movement, except you can’t cross the corner of a wall or another obstacle that fills the corner between the square you’re in and the square you want to move to. From PHB 283 OOC: I was asking because #3 moved one too many but I didn't want make a big fuss over it. (And I could be wrong for other reasons)
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Post by harknail on Feb 16, 2009 0:00:18 GMT -5
OOC: I was asking because #3 moved one too many but I didn't want make a big fuss over it. (And I could be wrong for other reasons) OOC: Ah, Grey 3 is a different skeleton than White 3. White 3 has been destroyed, but then Grey 3 (and other greys) peaked out from behind cover and fired arrows.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 16, 2009 0:06:27 GMT -5
OOC: I was asking because #3 moved one too many but I didn't want make a big fuss over it. (And I could be wrong for other reasons) OOC: Ah, Grey 3 is a different skeleton than White 3. White 3 has been destroyed, but then Grey 3 (and other greys) peaked out from behind cover and fired arrows. OOC: Ah, I see. Didn't realize they were different. Are greys the minions?
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Post by harknail on Feb 16, 2009 0:41:38 GMT -5
OOC: Ah, I see. Didn't realize they were different. Are greys the minions? OOC: Yes, although only those characters with lowlight vision can tell that these skeletons are almost ready to fall apart. To everyone else they are simply shadowy figures (with concealment, and in some cases cover).
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 16, 2009 1:19:19 GMT -5
Thursagan shouts: "There are at least other three of these skeletons around with bows, but they are falling apart. I will cover the main area to the left". He will move to H11, treating the slime on E10 as difficult terrain, and use the tide of iron against white 4: If the attack hits, Thursagan will push the skeleton to K11 and shift to J11. Either way, he makes it clear to the undead that his shield is on its way to his companions (he marks it)[rand=8963881893203967033950329425462590224141540913989653313188297168]
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Post by harknail on Feb 16, 2009 1:46:21 GMT -5
The skeleton was waiting for him and struck as Thursagan approached. [dice=20] | +10=22 | [dice=8] | +2=3 |
It managed to stab Thursagan (for 3 damage), but that didn't stop the doughy dwarf from smashing a few bones and sending it staggering back.[rand=60155594814568763508251924067735731901152618229396267230422236025]
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 16, 2009 3:26:08 GMT -5
Gabe advances behind Thursagen, "I'm with you Thursagen" and he advances matching the Dwarves moves until he stands behind him just to the north menacing the skeleton with his Glaive telling Thursagen "Press your attack, don't give it pause.". Gabe moves through E10 treating it as difficult terrain and continues to H10 and then uses commanding strike with his Glaive (reach 1) to give Thursagan a basic melee attack with a +4 damage bonus against Skeleton 4 now in K11.
Gabe's Combat Status Gabe's Health: HP 22/22 - Surges 7/7 - Action Points 1/1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 2/2, Warlord's Favor 1/1 Daily Powers: Lead the Attack 1/1
Gabe's Group Bonuses Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me spending an action point to attack gains +2 to hit & +4 to damage
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daft
Adventurer
Posts: 49
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Post by daft on Feb 16, 2009 9:12:46 GMT -5
As the other party members advance to strike the Skeleton, Sanem moves with them, advancing to C9 while reaching for the first arrow. "You fall here beast", he mumbles as he declares Skeleton 4 his Quarry. Twice his bow sings out as Sanem unleashes a Twin Strike. Arrow 1: Arrow 2: Damage Arrow 1: Damage Arrow 2: Damage Hunter's Quarry: [rand=7175834385664643993028403786035141348577991850965683572249402885]
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Post by Ogremind on Feb 16, 2009 9:46:21 GMT -5
Doran throws his new dagger and hits the skeleton HARD. The dagger bounces back to Doran where he snatches it out of the air. Damage: The skeleton drops to the ground, a broken pile of bones wrapped in armor. OOC: The dagger is a +1 dagger that does 1d8 damage on criticals at least under some circumstances. I should be able to do the Skeleton turn tomorrow. From the copy of the PHB I have:Magic Weapon Level 1+ A basic enchanted weapon. Lvl 1 +1 360 gp Lvl 16 +4 45,000 gp Lvl 6 +2 1,800 gp Lvl 21 +5 225,000 gp Lvl 11 +3 9,000 gp Lvl 26 +6 1,125,000 gp Weapon: Any Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus It says 1d6 crit damage here, not 1d8 (just checking). Interestingly, magic suriken also return to your hand as a free action.edit: Ah, on further inspection, I think I know why, but Doran wouldn't have a clue either way. Rogues' favorite weapon. Nice daily, but I'm not sure when he'll get around to learning how to use it.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 16, 2009 10:09:45 GMT -5
Howahkan will move to G10 (treating E10 as difficult terrain) and Lance of Faith Skeleton White 4 at K11. Lance of Faith: [dice=20] | +4 | =18 vs. Reflex |
Radiant Damage: Also I will grant Thursagan +2 on his next attack (following this round). [rand=65951957982547238974337660967514327991678852179069420224699594467]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 16, 2009 11:24:01 GMT -5
Inspired by Gabe, Thursagan swings his hammer once again against the skeleton Damage (critical): 10+5+4 = 19 Gabe exposed the weakest point of the skeleton! [rand=9868824699383839377422038516168962340211628496697842406804077366644]
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Post by harknail on Feb 16, 2009 12:04:55 GMT -5
As Gabe entered the chamber, a skeleton hiding around the corner slammed the door shut on the others, leaving just Gabe and Thursagan to face all the skeletons alone. It then barred the door to seal it shut. Harknail had serious objections to cut off from the others and slammed into the door trying to open it again. The bar held and Harknail bounced. OOC: Everyone other than Gabe will have to change their action. The door into the chamber is now closed. Sorry I couldn't interrupt sooner.
OOC: By the way, this was a planed action, the Skeleton was saving his action until two people entered the room, then it would attempt to close and bar the door. Skeletons are different opponents then goblins, they are very good at following orders given in advance, not so good adapting to changing circumstances. [rand=0669900630600750490199037455022347522321245633066765323422383517]
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Post by harknail on Feb 16, 2009 12:07:19 GMT -5
Thursagan's second blow doesn't destroy the skeleton, but it does not appear to be in good shape anymore. (OOC: It is now "bloodied")
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Post by harknail on Feb 16, 2009 12:10:30 GMT -5
It says 1d6 crit damage here, not 1d8 (just checking). Interestingly, magic suriken also return to your hand as a free action.edit: Ah, on further inspection, I think I know why, but Doran wouldn't have a clue either way. Rogues' favorite weapon. Nice daily, but I'm not sure when he'll get around to learning how to use it. OOC: Right, I was identifying what Doran had learned so far, not which weapon it was. Doran will need to spend 5 minutes openly examining and testing the weapon to identify it completely. This can be done during any short rest.
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daft
Adventurer
Posts: 49
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Post by daft on Feb 16, 2009 12:30:45 GMT -5
"Quickly, they need us in there!", Sanem shouts as the door slams shut. Harknail's failed attempt at forcing it open again only spurs the Elf on. He moves to assist his stronger allies in breaking into the room. Strength Check to Assist: [rand=440853652037450344338109705393625964075731948920619921482109271316]
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Post by harknail on Feb 16, 2009 12:34:53 GMT -5
OOC: Sanem grants +2 to the next person to try breaking down the door.
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daft
Adventurer
Posts: 49
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Post by daft on Feb 16, 2009 12:40:59 GMT -5
OOC:Just to let you guys know, I am really enjoying this. The pace of a forum game really gives me time to learn the rules. The same goes for all the discussion you have about what you can and can't do. Thanks for allowing me on-board Harknail! 8
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 16, 2009 12:50:12 GMT -5
In unison with Harknail and/or Sanem, Howahkan will assist with the door. Strength Roll +2 from Sanem [dice=20]+1+2=19 [rand=78901127053283265950187531833969299241777958254607249136175203]
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Post by harknail on Feb 16, 2009 12:55:54 GMT -5
OOC:Just to let you guys know, I am really enjoying this. The pace of a forum game really gives me time to learn the rules. The same goes for all the discussion you have about what you can and can't do. Thanks for allowing me on-board Harknail! 8 OOC: Thanks. That's what these games were started for. A place to try out 4th Edition (most had never played it when this game was started), and a test to see how well 4th edition works in a play by post format. I've made some minor changes to the rules so far: Use 1 initiative roll for all monsters to get Monster turn, player turn rotation If monster saves an action, it doesn't change initiative order Players can take action in any order during player turn (with some restrictions regarding continuing effects).
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Post by harknail on Feb 16, 2009 13:30:59 GMT -5
In unison with Harknail and/or Sanem, Howahkan will assist with the door. The old wood shatters from the combined blows of Sanem and Howahkan (door destroyed). There is another armored skeleton on the other side of the remains of the door, right in front of Sanem (Sanem now at D10, White 1 at E10). OOC: Need actions from Doran and Bharash.
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