elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 12, 2009 20:22:26 GMT -5
OOC: Thanks, I didn't got it properly the first time
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 12, 2009 22:32:46 GMT -5
OOC: This is a test roll to see if I can figure out how to do tables.Test Roll D20: OOC: Cool, I think I got it.[rand=8463943832306873671977738670202452609825158159239811404532708844]
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Post by Ogremind on Feb 13, 2009 10:35:37 GMT -5
I suspect the time difference is killing me here (and that I mostly post in the morning). Doran delays his action until the skeletons move. Then he will see about trying out that new dagger. Am I correct in thinking that undead are no longer immune to sneak attack in 4th ed? Also, do skeletons have anything like damage resistance to attack types we might be aware of?
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Post by Ogremind on Feb 13, 2009 10:41:33 GMT -5
ooc: It looks like you are only four squares of movement from either skeleton, so you should just tread it as difficult terrain and march through. The only thing is that the slime squares cost you double movement, but you weren't going to use those extra squares anyway, right?
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 13, 2009 11:31:25 GMT -5
I suspect the time difference is killing me here (and that I mostly post in the morning).Doran delays his action until the skeletons move. Then he will see about trying out that new dagger. Am I correct in thinking that undead are no longer immune to sneak attack in 4th ed? Also, do skeletons have anything like damage resistance to attack types we might be aware of? OOC: I am still learning the ropes, but aren't you giving up combat advantage against the skeletons? I think rogues have this first strike feature against creatures that haven't acted yet. It may make more tactical sense to wait, so I am not challenging the decision
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Post by harknail on Feb 13, 2009 12:33:56 GMT -5
OOC: Rogues still get their first strike advantage since that is a class power. That does not require surprise.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 13, 2009 12:51:35 GMT -5
OOC: Rogues still get their first strike advantage since that is a class power. That does not require surprise. OOC: Right, but if Doran delays, the skeletons would have acted before him, so the condition will not be met. Is that correct?
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Post by harknail on Feb 13, 2009 13:08:23 GMT -5
I suspect the time difference is killing me here (and that I mostly post in the morning).Doran delays his action until the skeletons move. Then he will see about trying out that new dagger. Am I correct in thinking that undead are no longer immune to sneak attack in 4th ed? Also, do skeletons have anything like damage resistance to attack types we might be aware of? OOC: We'll wait for you. I'm just usually online unless I'm playing face to face games or out running errands.
OOC: You are correct, undead are no longer immune to sneak attack. They also don't take reduced damage from piercing or slashing weapons any more. They are generally resistant to Necrotic energy and vulnerable to Radiant energy.
OOC: As pointed out, Doran currently has combat advantage on the Skeletons and can thus do sneak attack damage as long as he attacks before they move. This applies for range attacks as well (throwing a dagger or Shuriken) so that he doesn't have to make himself a target.Edit: I don't have time to to run the monsters today anyway, it will probably be tomorrow night before I can continue.
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Post by harknail on Feb 13, 2009 13:10:58 GMT -5
OOC: Rogues still get their first strike advantage since that is a class power. That does not require surprise. OOC: Right, but if Doran delays, the skeletons would have acted before him, so the condition will not be met. Is that correct? OOC: Correct, he would then need flanking or some other means to get combat advantage.
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daft
Adventurer
Posts: 49
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Post by daft on Feb 14, 2009 10:30:03 GMT -5
OOC: Did the damage Sanem's hit did to the skeleton include the damage from Hunter's Quarry?8
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Post by Ogremind on Feb 14, 2009 14:15:01 GMT -5
I suspect the time difference is killing me here (and that I mostly post in the morning).Doran delays his action until the skeletons move. Then he will see about trying out that new dagger. Am I correct in thinking that undead are no longer immune to sneak attack in 4th ed? Also, do skeletons have anything like damage resistance to attack types we might be aware of? OOC: We'll wait for you. I'm just usually online unless I'm playing face to face games or out running errands.
OOC: You are correct, undead are no longer immune to sneak attack. They also don't take reduced damage from piercing or slashing weapons any more. They are generally resistant to Necrotic energy and vulnerable to Radiant energy.
OOC: As pointed out, Doran currently has combat advantage on the Skeletons and can thus do sneak attack damage as long as he attacks before they move. This applies for range attacks as well (throwing a dagger or Shuriken) so that he doesn't have to make himself a target.Edit: I don't have time to to run the monsters today anyway, it will probably be tomorrow night before I can continue. Oops, I didn't realize that. I thought no surprise meant that we treat it as if combat had already been going.Doran-Scrach that then. Toss the new dagger at #3, and see if that rumor about "returning" is true. Or if this is just a nice dagger. [dice=20]+8+?[dice=4]+5+?[dice=6][dice=6]+2 Ouch. Does crit damage apply to sneak attack, or just weapon damage? Really big difference on this one. Also, Doran will draw another dagger with his left hand as a minor, so that he is still armed.[rand=9901137975905191445622664908952575919446800488633496803364336578]
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 14, 2009 14:43:12 GMT -5
OOC: Sadly critical doesn't apply to sneak attack damage, however if it's a magical blade then you'll get a bonus critical dice roll though depends on the magic what type of dice you roll
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Post by harknail on Feb 14, 2009 17:37:46 GMT -5
OOC: Sadly critical doesn't apply to sneak attack damage, however if it's a magical blade then you'll get a bonus critical dice roll though depends on the magic what type of dice you roll OOC: Actually, as best as I could determine a couple of months ago when I researched this question, the max damage does apply to any strikers bonus damage. This is how the groups I play with face to face handle it.
OOC: I'm out running errands and posting this from my cell phone. I'll try to get the turn out later, but can't promise anything. Today is valentines day and my wife has higher priority
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 14, 2009 19:02:38 GMT -5
OOC: Gah, either I didn't check that right last time or I found the answer but forgot the result. Rolling a critical does maximize all dice rolls except the bonus damage rolls for getting a critical such as from magic weapons. So sneak attack and hunter's quarry damage is all maximised on a critical. My mistake.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 14, 2009 20:16:17 GMT -5
OOC: Gah, either I didn't check that right last time or I found the answer but forgot the result. Rolling a critical does maximize all dice rolls except the bonus damage rolls for getting a critical such as from magic weapons. So sneak attack and hunter's quarry damage is all maximised on a critical. My mistake. OOC: I was going to disagree but now that I reread it, that is correct. Some things in the PHB are really confusing. Basically if you would normally roll the damage if it wasn't a critical then it gets maximized. It's those extra damage rolls that you only get when it's a critical that don't get maximized.
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Post by harknail on Feb 15, 2009 2:30:42 GMT -5
Doran throws his new dagger and hits the skeleton HARD. The dagger bounces back to Doran where he snatches it out of the air. Damage: The skeleton drops to the ground, a broken pile of bones wrapped in armor. OOC: The dagger is a +1 dagger that does 1d8 damage on criticals at least under some circumstances. I should be able to do the Skeleton turn tomorrow.[rand=8108998253010213793370180297643172626471612602473331097438931465]
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Post by Ogremind on Feb 15, 2009 14:43:38 GMT -5
Well, okay then. Suddenly the Dagger Master path (increased critical range) is looking attractive for a Rogue. Giving serious thought to taking "Back Stabber" (d8 sneak attack dice). Doran looks a bit wide eyed at the dagger. "Woh." Definitely going to have to find something like this for the others. This is probably going to make me a target in more ways than one.
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Post by harknail on Feb 15, 2009 20:03:18 GMT -5
3 arrows come at Thursagan from the darkness. Thursagan can see that these are more skeletons, though already in poor shape. [dice=20] | +6=11 | [dice=20] | +6=8 | [dice=20] | +6=17 |
But all of the shots from the Decrepti Skeletons missed. The remaining guard skeleton (white 4) stepped back out of the bright light. Another skeleton (white 5) approached from the right but also stayed out of the bright light. Map OOC: Tag all. Nominal order is: Gabe Thursagan Harknail Bharash Sanem Howahkan Skeletons But in general I'll process turns in the order received to keep things flowing.[rand=20551307732239366058292165864259005716432136483490507492348505184054]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 15, 2009 21:41:24 GMT -5
OOC: Can characters/monsters move diagonally around corners?8
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 15, 2009 23:14:06 GMT -5
OOC: Diagonal Movement Moving diagonally works the same as other movement, except you can’t cross the corner of a wall or another obstacle that fills the corner between the square you’re in and the square you want to move to. From PHB 283
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