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Post by Ogremind on Feb 16, 2009 14:32:19 GMT -5
Doran is going to eat an attack of opportunity from white 1 as he moves around to F10 (treat the slime as RT). Riposte Strike on white 1: [dice=20]+9+2[dice=4]+6[dice=6][dice=6]+2 Oy, that sucked. Hit AC 15 (combat advantage included) for 15. If hit and if it attacks Doran on its next turn: [dice=20]+7[dice=4]+4 [rand=14232357777262006027996956577811316479239966211943654585446816597325]
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Post by similar on Feb 16, 2009 14:37:22 GMT -5
Bharash fires a ray of frost at the skeleton at E10
[dice=20] +3=20 vs Fort
hits for [dice=6] +3=7 cold damage and target slowed[rand=859321128390594388510352964644669292461916372238497535874455735]
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Post by harknail on Feb 16, 2009 15:12:11 GMT -5
As Doran moved around the skeleton he could see, he found there was another hiding behind an outcrop of rock (White 2 at D12). Both strike at Doran as he moves by. OOC: White 2 saved an action, I'm not giving him an opportunity attack as wellWhite 1 | [dice=20] | +12=22 | [dice=8] | +4=12 | White 2 | [dice=20] | +10=20 | [dice=8] | +2=10 |
Both hit Doran hard (22 damage) leaving Doran bloodied. To add insult to injury, Doran's blow just hit loose armor with nothing behind it (miss).[rand=4949749284423888043626205064356332256288579665124414421760896220803]
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Post by Ogremind on Feb 16, 2009 16:30:05 GMT -5
As Doran moved around the skeleton he could see, he found there was another hiding behind an outcrop of rock (White 2 at D12). Both strike at Doran as he moves by. OOC: White 2 saved an action, I'm not giving him an opportunity attack as wellWhite 1 | | +12=22 | | +4=12 | White 2 | | +10=20 | | +2=10 |
Both hit Doran hard (22 damage) leaving Doran bloodied. To add insult to injury, Doran's blow just hit loose armor with nothing behind it (miss). +12?! Holy crap, we're screwed! What are these guys, six levels higher than us? Of course, it doesn't help that they both got max damage. On the other hand, I'm dead when they get their action. They won't miss with +10 and +12 to hit, and I think their minimum damage will take me negative.
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Post by harknail on Feb 16, 2009 16:50:54 GMT -5
Instead of pressing their advantage, the two skeletons mindlessly followed the instructions they had been given, which resulted on them pulling together (White 2 moves to D11) and attacking Sanem. White 1 | [dice=20] | +10=12 | [dice=8] | +2=8 | White 2 | [dice=20] | +10=28 | [dice=8] | +2=8 |
But only one hit (for 8 points damage). The other two armored skeletons went after Thursagan, one (white 5) charging forward (to H11) to give both flanking. The glowing slime seemed to have no effect on its boney feet. White 4 | [dice=20] | +12=17 | [dice=8] | +2=9 | White 5 | [dice=20] | +13=28 | [dice=8] | +2=4 |
The charging one hit (for 4 points) and the other missed. More archers revealed themselves by firing arrows at assorted targets Grey 3 | Thursagon | [dice=20] | +6=19 | Grey 4 | Gabe | [dice=20] | +6=17 | Grey 5 | Gabe | [dice=20] | +6=7 | Grey 8 | Thursagon | [dice=20] | +6=11 | Grey 0 | Sanem | [dice=20] | +6=11 |
Both Gabe and Thursagon got hit once (3 points each) [rand=06871871650218964955468789674341756395553424954414006685456261039]
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Post by harknail on Feb 16, 2009 17:07:01 GMT -5
+12?! Holy crap, we're screwed! What are these guys, six levels higher than us? Of course, it doesn't help that they both got max damage. On the other hand, I'm dead when they get their action. They won't miss with +10 and +12 to hit, and I think their minimum damage will take me negative. OOC: The best thing about Skeletons as guards is that they are very good at following orders. The worst thing about Skeletons as guards is that they are very good at following orders, even when those orders don't apply to the current situation. A living guard would have finished on Doran, these mindlessly follow the orders they were given.
OOC: But yes, these guys are good. The only way I can use so many of them is that the group is now bigger. They are dangerous, especially you're not going to want to give them any attacks of opportunity. They have this as a power:Speed of the Dead When making an opportunity attack, the skeleton warrior gains a +2 bonus to the attack roll and deals an extra 1d6 damage. I forgot to roll the extra d6 of damage, my bad. I'm not going to add it now.
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 16, 2009 19:17:14 GMT -5
OOC: Do we take our next turns now or do we wait until you post a map? I'm also enjoying this.
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Post by harknail on Feb 16, 2009 19:30:37 GMT -5
Oops, forgot the map: Status: Bharash: 26 of 26 HP Doran: 8 of 30 HP Gabe: 19 of 22 HP Harknail: 31 of 31 HP Howahkan: 22 HP Sanem: 16 of 24 HP Thursagan: 25 of 31 HP White 1 injured, slowed White 2 uninjured White 3 destroyed White 4 bloodied, marked by Thursagan White 5 uninjured Tag all
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 16, 2009 20:03:53 GMT -5
Status: Thursagan: 25 of 31 HP OOC: I think Thursagan is down to 21 of 31 HP, two sword swings and an arrow. Additionally, do these skeletons mark as well? If so, I suppose that it will only give the -2 to attacks not involving them, and not the full package of the fighter combat challenge, right? It will make a difference regarding who to attack first, and also to shift or not after.
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Post by harknail on Feb 16, 2009 20:47:09 GMT -5
OOC: I think Thursagan is down to 21 of 31 HP, two sword swings and an arrow. Additionally, do these skeletons mark as well? If so, I suppose that it will only give the -2 to attacks not involving them, and not the full package of the fighter combat challenge, right? It will make a difference regarding who to attack first, and also to shift or not after. OOC: You are correct. Thanks. I've corrected my combat record. If anyone else spots an error, let me know.
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daft
Adventurer
Posts: 49
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Post by daft on Feb 17, 2009 1:06:43 GMT -5
Sanem shifts position to C9 using Nimble Strike to gain firing. "I'll get him", he calls out as he marks white 1 as his Quarry. The bow sings out as his arrow races away to the the target. Nimble Strike: Damage Arrow: Hunter's Quarry: [rand=31626853241065045582911863529681991971867487330328619731408141572]
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Post by harknail on Feb 17, 2009 1:17:54 GMT -5
Unfortunately the arrow missed it mark.
OOC: Remember that once per encounter you can reroll an attack roll. Very handy when you miss with an encounter or daily power.
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Post by harknail on Feb 17, 2009 1:24:10 GMT -5
Harknail steps into the gap (D10) in order to keep the Skeletons from advancing. He issues a Divine Challenge to the skeleton between himself and Doran (white 1) in order to keep it from attacking Doran. He follows up with a swipe of his attached sword as he tried a Holy Strike against that undead creature. But this skeleton was good at dodging and dodged Harknails sword just as it had dodged Sanem's arrow.[rand=03091986710205674670206625945866116276751738041646336658862419426]
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Post by similar on Feb 17, 2009 4:34:01 GMT -5
Bharash fires a ray of frost at white 1 [dice=20] +3=5 vs Fort
hits for [dice=6] +3=8 cold damage and target slowed
This one is nowhere near as accurate though and goes well wide of its mark[rand=072522658379562731100698042480860465430362594002415340764745265101]
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Post by Ogremind on Feb 17, 2009 9:43:42 GMT -5
The little magic marble gave us back our action point, right? Also, the other skeleton should have also hit Doran with an attack of opportunity, so Doran should be dead dead dead. I had no idea that they would make monsters that are so completely out of line with what you can build with a character. In all likelyhood, Doran would have stopped once he realized that the AOO from the second skeleton would kill him, but I'm, um, okay with not ret-conning this, because of the aforementioned "dead dead dead".Doran is going to use another action point in order to use Torturous Strike on white 1, and his standard action to use a second wind. Our warlord gives a +2 to hit and a +4 to damage, am I correct? [dice=20]+9+2+2[dice=4][dice=4]+6+2+4[dice=6][dice=6]+2 My roles suck. But, Doran should hit AC 20, all things included, for 23 damage, and be up to 15 Hp (with a +2 to all defenses). No movement at the moment. Ouch, ouch, ouch--happy to be alive, here. Help? Someone save Doran from my foolishness?[rand=30470783156877645133800298338653640700151226484893015549659163414109]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 17, 2009 10:03:03 GMT -5
Thursgan will try to finish the bloodied foe before they can swing again. He will start using his second wind as a minor action, to get back 7 HP and, more important, +2 to all defenses. After that we will try to cleave at white 4: I am not even going to roll damage in this one . No damage for white 5 either After that, he will use an action point to use his passing attack, starting at white 5 If the attack hits, he will shift to J11 J10 to make the secondary attack against white 4 [dice=20] | +6+2(power)+2?(Gabe)=21 |
Damage: [dice=10] | +5+4?(Gabe)=7 or 11? |
If the first part of the attack misses, he will still shift to J11 J10 to provide cover for Gabe, and with both skeletons marked he will keep them at bay if they try to do anything except attack him (let me know if you want me to roll some dice for the potential attacks of opportunity / combat challenges) Edit: I mistyped the square where I wanted him to shift, the right one is J10, side by side with Gabe and out of the flanking[rand=049510331824421889611322330310941330582451075315506633542384952307]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 17, 2009 11:27:09 GMT -5
Howahkan will turn white Skeletons 1 and 2. Turn Undead: [dice=20] +4=22 vs. Will Turning Results: [Dice=10]+4=12 Radiant Damage Push Skeleton #1 6 spaces to L16 Push Skeleton #2 6 spaces to C17 Does everyone get opportunity attacks on the turned skeletons including myself? [rand=882415509351547608347861651178189375176116527199289260324682]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 17, 2009 11:33:38 GMT -5
I'm not sure if I need to roll an attack roll for each skeleton for the turn. In case I do, here is another turn attack roll.
Second skeleton attack roll on skeleton#1 if needed: [dice=20]+4=17 vs Will[rand=62170060787383845370706360143637696343028481623119112831539550634]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 17, 2009 11:48:44 GMT -5
Forgive me, I'm still learning. Howahkan will also use a minor action to heal Doran. Healing Word: [dice=6]+Surge Value [rand=380981392266383340396279837668614310365384879836568365422746462134]
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Post by Ogremind on Feb 17, 2009 11:50:30 GMT -5
Does everyone get opportunity attacks on the turned skeletons including myself? No opportunity attacks on forced movement, including pushes. Oh, well, there goes my flanking. (no face for a smirk, hun?)
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