|
Post by Ogremind on Feb 17, 2009 11:53:12 GMT -5
Forgive me, I'm still learning. Howahkan will also use a minor action to heal Doran. Healing Word: +Surge Value Another surge, another 10 Hp. Up to 25, back in business. "Thanks. I needed that." ...and I'll try not to throw myself on anymore swords.
|
|
|
Post by harknail on Feb 17, 2009 12:40:32 GMT -5
The little magic marble gave us back our action point, right? Also, the other skeleton should have also hit Doran with an attack of opportunity, so Doran should be dead dead dead. I had no idea that they would make monsters that are so completely out of line with what you can build with a character. In all likelyhood, Doran would have stopped once he realized that the AOO from the second skeleton would kill him, but I'm, um, okay with not ret-conning this, because of the aforementioned "dead dead dead". OOC: Yes, you have an action point back. I'm treating saved actions by monsters as immediate interrupts rather than changing initiative order. And any given monster can only do one of those per turn, so it can't do both. These monsters are higher level then you are, but not higher than what level 1 characters should be able to deal with. If the other skeleton could have done an attack of op on Doran, I would have stopped and confirmed. I'm assuming that the characters are not mindless automatons blindly following orders (Skeletons do that). If the situation changes since you posted in some significant way that I feel would have affected your choices, I'll pause and confirm. Like when the door got slammed shut in front of us.Doran is going to use another action point in order to use Torturous Strike on white 1, and his standard action to use a second wind. Our warlord gives a +2 to hit and a +4 to damage, am I correct? Correct. Doran hit and bloodied his target (White 1).
|
|
|
Post by harknail on Feb 17, 2009 12:47:50 GMT -5
Thursgan will try to finish the bloodied foe before they can swing again. He will start using his second wind as a minor action, to get back 7 HP and, more important, +2 to all defenses. After that we will try to cleave at white 4: After that, he will use an action point to use his passing attack, starting at white 5 If the attack hits, he will shift to J11 J10 to make the secondary attack against white 4 OOC: Both parts of the attack hit, and yes, you do get bonuses on all attacks made using the action point, so good use of an action point! White 4 was reduced to exactly 4 HP and was destroyed.
|
|
|
Post by harknail on Feb 17, 2009 13:00:29 GMT -5
I'm not sure if I need to roll an attack roll for each skeleton for the turn. In case I do, here is another turn attack roll. OOC: Yes you do.One of the skeletons (White 1) crumbles to pieces while the other (White 2) is flung backwards (to C17) by the force of Howohkan's prayer. OOC: Also, because of Healer's Lore, you heal an additional 4 points to Doran (14 total).
|
|
|
Post by harknail on Feb 17, 2009 13:03:07 GMT -5
OOC: Waiting for Gabe, but no hurry. I do need to get some work done today
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Feb 17, 2009 13:08:09 GMT -5
OOC: Did the skeletons look vulnerable to the attack?8
|
|
elricz
Veteran of the War
Posts: 271
|
Post by elricz on Feb 17, 2009 13:16:18 GMT -5
Thursgan will try to finish the bloodied foe before they can swing again. He will start using his second wind as a minor action, to get back 7 HP and, more important, +2 to all defenses. After that we will try to cleave at white 4: After that, he will use an action point to use his passing attack, starting at white 5 If the attack hits, he will shift to J11 J10 to make the secondary attack against white 4 OOC: Both parts of the attack hit, and yes, you do get bonuses on all attacks made using the action point, so good use of an action point! White 4 was reduced to exactly 4 HP and was destroyed. OOC: I love having a warlord in the party! Almost all the damage that Thursagan has inflicted on the last two rounds was thanks to Gabe's bonuses, both on attacks and pluses
|
|
|
Post by harknail on Feb 17, 2009 13:19:45 GMT -5
OOC: Did the skeletons look vulnerable to the attack?8 OOC: Yes they did
|
|
|
Post by harknail on Feb 17, 2009 13:24:57 GMT -5
OOC: I love having a warlord in the party! Almost all the damage that Thursagan has inflicted on the last two rounds was thanks to Gabe's bonuses, both on attacks and pluses OOC: Specifically, it's Tactical Warlords that take a feat that provide all those bonuses when you spend an action point, but yes, it is very nice to have a Tactical Warlord in the party Likewise, it's very nice for a tactical warlord to have Fighters and rogues in the party.
|
|
|
Post by Ogremind on Feb 17, 2009 13:40:58 GMT -5
OOC: I love having a warlord in the party! Almost all the damage that Thursagan has inflicted on the last two rounds was thanks to Gabe's bonuses, both on attacks and pluses OOC: Specifically, it's Tactical Warlords that take a feat that provide all those bonuses when you spend an action point, but yes, it is very nice to have a Tactical Warlord in the party Likewise, it's very nice for a tactical warlord to have Fighters and rogues in the party. Brutal rogues, specifically. Dodgers are going to have crappy strength, so the basic melee attacks that Commanders Strike gives them are, um, not so useful. As it is, a warlord should only give his commanders strike to even a brutal rogue if the rogue didn't use his sneak attack on his last turn but has combat advantage on the warlock's turn. Otherwise, give it to the fighter, melee ranger, or an attack specked Paladin or cleric. The other character I made, Ox, was a warlord's dream--a bastard sword wielding fighter with 20 strength and a basic melee attack of +9/1d10+5.Healing hands acknowledged. Doran is up to 29 Hp out of 30. Now that's a recovery!
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Feb 17, 2009 17:29:20 GMT -5
OOC: I forgot to say that the skeletons will be imobolized until the end of my next turn.8
|
|
|
Post by harknail on Feb 17, 2009 17:46:19 GMT -5
OOC: I forgot to say that the skeletons will be imobolized until the end of my next turn.8 OOC: I caught that when I checked the power description and noted it in my combat sheet. Still well worth mentioning!
|
|
cyco
Veteran of the War
Posts: 148
|
Post by cyco on Feb 17, 2009 18:13:23 GMT -5
Gabe nod's approvingly as he sees Skeletons start to crumble under the onslaught from the party, "Let's send them all back to the grave, Thursagan take this one's legs out!" he calls as he changes his target and creates an opening for Thursagen to strike the remaining skeleton again. Gabe uses commanding strike with his Glaive (reach 1) to give Thursagan a basic melee attack with a +4 damage bonus against Skeleton 5 now in G11 (or thereabouts).
Gabe's Combat Status Gabe's Health: HP 19/22 - Surges 7/7 - Action Points 1/1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 2/2, Warlord's Favor 1/1 Daily Powers: Lead the Attack 1/1
Gabe's Group Bonuses Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me spending an action point to attack gains +2 to hit & +4 to damage
OOC: My current plan is to stick to using Commander's strike on the front line troops but I'm hoping to swap my other At-Will to wolf pack tactics and get Knight's Move next level that will also allow be to give Doran more chances to get move into flanking positions. Only problem with my powers is that this turn I ended up waiting to see where my power would be most useful (ie end after everyone else) and now we all have to wait for my bonus attack to be rolled by whoever I chose (Thursagen this time).
|
|
elricz
Veteran of the War
Posts: 271
|
Post by elricz on Feb 17, 2009 18:52:43 GMT -5
Thursagan swings his hammer one more time, hoping to hear bones chattering again OOC: By the way, it doesn't matter but I forgot to apply the Brutal property of the craghammer on the previous swing. It would have risen the basic weapon damage from 2 to 3, and the total to 12, but it doesn't make a difference because that skeleton is destroyed[rand=63956348376706437045597623082444492859280453161747161490009914538]
|
|
|
Post by harknail on Feb 17, 2009 19:02:42 GMT -5
OOC: White 5 is now bloodied. I'll try to get the next turn out tonight.
|
|
|
Post by harknail on Feb 18, 2009 15:15:04 GMT -5
The skeleton that had been pushed away (White 2) tried to return to the tunnel entrance but was held fast by the power of Howahkan's prayer. The remaining skeleton attacking Thursagan (white 5) shifted position (to J11) and attacked again. White 5 | [dice=20] | +10=19 | [dice=8] | +2=4 |
It barely missed Thursagan (saved by +2 defense from Second Wind) More archers revealed themselves by firing arrows at assorted targets Grey 3 | Thursagon | [dice=20] | +6=9 | Grey 4 | Gabe | [dice=20] | +6=11 | Grey 5 | Gabe | [dice=20] | +6=8 | Grey 8 | Thursagon | [dice=20] | +6=21 | Grey 0 | Harknail | [dice=20] | +6=16 |
One archer was able to hit Thursagon (3 points) [rand=42120744893327355233597517944872380734859276562929207798669440671802]
|
|
elricz
Veteran of the War
Posts: 271
|
Post by elricz on Feb 18, 2009 15:23:01 GMT -5
If the skeleton shifted Thursagan can make a basic attack because it of the combat challenge feature. Here it goes: [rand=8437837110832334632997498847544273044264782220136236183913424611]
|
|
|
Post by harknail on Feb 18, 2009 15:26:21 GMT -5
Map: Status: Bharash: 26 of 26 HP Doran: 29 of 30 HP Gabe: 19 of 22 HP Harknail: 31 of 31 HP Howahkan: 22 HP Sanem: 16 of 24 HP Thursagan: 18 of 31 HP White 2: injured White 5: Bloodied
|
|
|
Post by harknail on Feb 18, 2009 15:37:36 GMT -5
If the skeleton shifted Thursagan can make a basic attack because it of the combat challenge feature. Thursagan punishes the Skeleton for daring to move. OOC: My bad, skeleton should have known better. But it moved, so it got smacked.Tag all
|
|
|
Post by Ogremind on Feb 18, 2009 15:56:57 GMT -5
Wait, if White 5 is now in J11, where is Thursagan?
|
|