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Post by harknail on Aug 26, 2009 11:14:26 GMT -5
Sanem takes aim on the Goblin tormenting his friend yet again... The first shot killed the Goblin (blue 1), the second struck him on his way down to make sure he was dead.
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Post by harknail on Aug 26, 2009 11:16:53 GMT -5
[ I should have been more specific. I meant for when Laira used her normal movement to run up the next ridge. I was guessing that when you run up a slope where you gain 10 feet of elevation, you have to give up an additional 10 feet of movement. Ah, I understand the question now. The answer isn't consistent. When I post a map I'll specify if any ramps are difficult terrain. In this case I didn't, so you can assume they are not. I probably should have since those are steep ramps, but I'm not going to change it now.
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Post by harknail on Aug 26, 2009 11:21:22 GMT -5
Oh, and can we get an update on the map, or at least a list of character/enemy coordinates? I don't know where anything is anymore. Sorry, was running late with the update last night.Map (will be updated as the turn progresses): Status: Bharash: +5 to hit Gray 1 AC 15+2 - Fort 14 - Ref 14 - Will 14 - Speed 6 HP 9/30 - Heal 10 - Surges 8/9- Second Wind 1/1 - Action Points 1 Encounter: Orbmaster's Incendary Detonation 1/1 - Dragon Breath 1/1 - Staff of Defense 1/1 Encounter: Daunting Presense*/Jump 1/1 Daily: Flaming Sphere*/Sleep 1/1 - Force Staff Daily 1/1
Gabe: +5 to hit Gray 1, +1 AC for turn AC 19+2 - Fort 15 - Ref 15 - Will 14 - Speed 6 - Resist 6 Fire, 5 Necrotic HP 20/29 - Heal 9 - Surges 7/7 - Second Wind 1/1 - Action Points 1 Encounter: Infernal Wrath 1/1 - Inspiring Word 2/2 - Warlord's Favor 1/1 Encounter: Thunderwave 0/1 - Rub Some Dirt On It 1/1 Daily: Lead the Attack 0/1
Harknail: Prone AC 21+2 - Fort 15 - Ref 15 - Will 15 - Speed 5 HP 28/37 - Heal 9 - Surges 13/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Encounter: Call of Challenge 1/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
Laira: Concealed AC 16+2 - Fort 13 - Ref 15 - Will 16 - Speed 6 HP 31/31 - Heal 7 - Surges 8/8 - Second Wind 1/1 - Action Points: 1 Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1 Daily: Armor of Agathys 1/1
Sanem: AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7 HP 22/30 - Heal 7 - Surges 6/7 - Second Wind 1/1 - Action Points: 1-1 Encounter: Elven Accuracy 0/1 - Fox's Cunning 1/1 - Yield Ground 1/1 Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
Persephone: AC 16+2 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover) HP 9/24 - Heal 6 - Surges 1/2
Thursagan: +2 AC & Ref for turn AC 20+2 - Fort 16 - Ref 14 - Will 14 - Speed 5 HP 33/37 - Heal 9 - Surges 9/12 - Second wind 0/1 - Action Points 1 Encounter: Passing attack 1/1 - Shielded Sides 1/1 Daily Powers: Villian's menace 1/1 - Craghammer power 1/1
Zachery: AC 19+2 - Fort 13 - Ref 17 - Will 15 - Speed 6 HP 32/32 - Heal 8 - Surges 7/7 - Second wind 1/1 - Action Points 1 Encounter: Staff of Defense 1/1 - Chill Strike 1/1 Daily Powers: Flaming Sphere*/Freezing Cloud 1/1 Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Zynthis: +1 AC for turn AC 18+2 - Fort 16 - Ref 11 - Will 16 - Speed 5 HP 19/33 - Heal 8 - Surges 7/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1 Daily: Avenging Flame 1/1 - Breaching Armor 1/1 - Shield of Faith 0/1
Gray 1: bloodied Blue 1: Dead (just killed) Blue 5: injured
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Post by Ogremind on Aug 26, 2009 12:02:25 GMT -5
Zachary will move to R15 to get a better view of the top of the hill, and, if he can determine which square Gray 1 is in through the fog, pop off another Scorching Burst on K7: [dice=20] | +8 | = 25 vs Reflex Gray 1 |
[dice=6] | +6 | = 9 fire damage |
That should get his attention. Zachary's Combat Status:
Health: HP 32/32 - Surges 7/7- Second Wind 1/1 - Action Points 1/1 Encounter Powers: Chill Strike 1/1 Daily Powers: Flaming Sphere 1/1 - Freezing Cloud 0/1 Utility: Shield 1/1 - Feather Fall 0/1 Basic melee: Staff +1, +4/1d8+1 [rand=83815850700355348433519216358377022733423483667588555494842724396]
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Aug 26, 2009 12:05:21 GMT -5
This is the addendum to my turn, as the goblin is dead
Persephone screeches triumphantly as the goblin finally perishes, striking fear into the Hexer whose inevitable doom is approaching (Hunter's Quarry, minor action on the Hexer)
Then, as caution is the better part of valor, she flies to P2 at 8 squares above the ground. Sanem Tries to climb on top of the compass rose to get a better shot at the Hexer, but discovers it is illusionary and invisible so moves to U23 to get further out of range of the nogoodniks attacks.
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Post by harknail on Aug 26, 2009 12:26:47 GMT -5
Zachary will move to R15 to get a better view of the top of the hill, and, if he can determine which square Gray 1 is in through the fog, pop off another Scorching Burst on K7: That should get his attention. The goblin has both cover and concealment, but is still visible, and now toasted just a little bit more...
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Aug 26, 2009 12:33:11 GMT -5
Thursagan will move to E17 and charge from there to blue 5 on B17. After smashing the last goblin in two blows, he is leaving a trail of blood and entrails while he stomps in the snow. The goblin is marked.[rand=35850097239017487628512150608003176720084622502339265202861279249]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Aug 26, 2009 12:42:16 GMT -5
Zynthis double moves at run speed(+2) hopefully to get to H13. Is there room to move diagonally between the ice slick and the ice cliff? Edit for clarification: Will run down the south ramp first. Zyn's Status: Zynthis: AC 18+2 - Fort 16 - Ref 11 - Will 16 - Speed 5 HP 19/33 - Heal 8 - Surges 7/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 0/1 - Healing Word 0/2 - Healing Strike 1/1 Daily: Avenging Flame 1/1 - Breaching Armor 1/1 - Shield of Faith 0/1 I'm out of Healing Words and used my Channel Divinity.
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Post by harknail on Aug 26, 2009 12:55:00 GMT -5
Thursagan will move to E17 and charge from there to blue 5 on B17. After smashing the last goblin in two blows, he is leaving a trail of blood and entrails while he stomps in the snow. The goblin is marked. The goblin is now bloodied and trapped. One more good blow will finish him.
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Post by harknail on Aug 26, 2009 13:01:08 GMT -5
Zynthis double moves at run speed(+2) hopefully to get to H13. Is there room to move diagonally between the ice slick and the ice cliff? Edit for clarification: Will run down the south ramp first. I'm out of Healing Words and used my Channel Divinity. Thanks for the clarification and the status update. Yes he can move diagonally between the ice slick and the ice cliff, he has no problem reaching H13.
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Aug 26, 2009 19:05:29 GMT -5
Gabe struggles through the freezing cloud till the base of the ramp. The as he starts his charge up to the top he gives a quick grin to Barash, “Pull it together there boy. He’s tough, but only goblin tough.” The he steps past him to strike at the Goblin. As he strikes the goblin he tells the creature in its own language <Let's see how tough you are when we are on level ground.>Move: Move to F8 (Difficult Terrain) Minor: Rub Some Dirt On it on Barash Standard: Charge to H8 & Melee Basic Attack (Glaive) at Grey 1 If hit: 2d4+3 [dice=4] | [dice=4] | +3= | 7 damage |
Gabe's Combat Status AC 19 - Fort 15 - Ref 15 - Will 14 - Speed 6 - Resist 6 Fire, Resist 5 Necrotic Gabe's Health: HP 20/29 - Surges 7/7 - Action Points 1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 1/2, Warlord's Favor 1/1, Encounter Powers: Thunderwave 0/1, Rub Some Dirt On It 0/1, Second Wind 1/1 Daily Powers: Lead the Attack 0/1
Gabe's Group Bonuses: Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me and spends an action point to attack gains +2 to hit[rand=905334506245383683678894579511142830621585734564069992507780441]
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Aug 26, 2009 23:15:47 GMT -5
Laira Elereth moves to C14 and then strikes goblin aqua 5 with eyebite at 21 vs will for 7 damage. [dice=20]+5 vs will for [dice=6]+[dice=6]+4 [rand=80209542399353991324609242103856284249265122618714990514660879]
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Post by harknail on Aug 27, 2009 0:45:41 GMT -5
The goblin replies, <More than tough enough to deal with the likes of you demon spawn.> Despite his brave words, the goblin looks a bit worried when Gabe connects so easily.
Meanwhile on the West Hill, Laura finishes off the last Goblin Sharpshooter.
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Post by harknail on Aug 27, 2009 0:49:02 GMT -5
I think everyone's gone other than Bharash and Harknail
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Aug 27, 2009 1:33:37 GMT -5
Lairaunwen Elereth vanishes from sight and reappears at F11 amidst the tinkling of fey laughter (she moved to C14 earlier during her last action). Laira Elereth also curses the remaining goblin gray 1 (since this happened before her turn ended and Laira still had a minor action left).
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Post by harknail on Aug 27, 2009 13:04:43 GMT -5
Lairaunwen Elereth vanishes from sight and reappears at F11 amidst the tinkling of fey laughter (she moved to C14 earlier during her last action). Laira Elereth also curses the remaining goblin gray 1 (since this happened before her turn ended and Laira still had a minor action left). Laira can just barely see the goblin from her new location, but that's all it takes to place a curse...
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Aug 27, 2009 13:56:32 GMT -5
Does it just take a move action to climb these cliffs? Is the cliff with Grey 1 climbable? Sorry if this has been mentioned before.
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Post by harknail on Aug 27, 2009 14:03:07 GMT -5
Does it just take a move action to climb these cliffs? Is the cliff with Grey 1 climbable? Sorry if this has been mentioned before. It takes a Athletics check DC 10 and 4 squares of movement to climb any of the 10 foot cliffs.
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Post by similar on Aug 27, 2009 15:11:28 GMT -5
Bharash forces his way through the icy cloud to stand next to the goblin move to I6.
Bharash looms up over the goblin growing in size noticably, "Your men are slaughtered. Give up this futile defense before we burn you to death" Bharash commands in a booming voice. use daunting presence then intimidate the hexer into surrendering
Intimidate [dice=20] +9=27 vs. Will +10
Even if the goblin is not intimidated he has -2 to hit Bharash for one turn[rand=8856480319174411120515034336736388290295819421726370301015500533]
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Post by harknail on Aug 27, 2009 20:06:54 GMT -5
The goblin raised his rod to attack before the words sank in fully. All of his troops were dead? A quick glance around showed goblin bodies everywhere, but not a living goblin in sight (Sart is out of his sight). And he was to near death himself to even take one of them with him. His head bowed and shoulders slumped, his arms dropped to his side. "You win," he conceded. "At least until the rest of the tribe catches you."
Down below a crash can be heard as Harknail again slips and falls on the ice (taking 3 points of damage).
Combat time ends, Tag all.
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